Struct luminance::pipeline::BoundBuffer [] [src]

pub struct BoundBuffer<T> { /* fields omitted */ }

An opaque type representing a bound buffer in a Gpu. You may want to pass such an object to a shader’s uniform’s update.

Trait Implementations

impl<T> Drop for BoundBuffer<T>
[src]

A method called when the value goes out of scope. Read more

impl<T> Uniformable for BoundBuffer<T>
[src]

Update the uniform with a new value.

Retrieve the Type of the uniform.

Retrieve the Dim of the uniform.