Struct luminance::pipeline::ShadingGate
[−]
[src]
pub struct ShadingGate;
Methods
impl ShadingGate
[src]
fn new<'a, In, Out, Uni>(
&self,
program: &'a Program<In, Out, Uni>,
texture_set: &'a [&'a RawTexture],
buffer_set: &'a [&'a RawBuffer]
) -> ShadingCommand<'a, In, Out, Uni>
&self,
program: &'a Program<In, Out, Uni>,
texture_set: &'a [&'a RawTexture],
buffer_set: &'a [&'a RawBuffer]
) -> ShadingCommand<'a, In, Out, Uni>