Trait luminance::framebuffer::DepthSlot [] [src]

pub trait DepthSlot<L, D> where L: Layerable, D: Dimensionable, D::Size: Copy {
    fn depth_format() -> Option<PixelFormat>;
    fn reify_texture(size: D::Size,
                     mipmaps: usize,
                     texture: Option<GLuint>)
                     -> Self; }

A framebuffer has a depth slot. A depth slot can either be empty (the unit type is used, ()) or a single depth format.

Required Methods

Turn a depth slot into a pixel format.

Reify a raw textures into a depth slot.

Implementors