Struct luminance::texture::Sampler [] [src]

pub struct Sampler {
    pub wrap_r: Wrap,
    pub wrap_s: Wrap,
    pub wrap_t: Wrap,
    pub min_filter: MinFilter,
    pub mag_filter: MagFilter,
    pub depth_comparison: Option<DepthComparison>,
}

A Sampler object gives hint on how a Texture should be sampled.

Fields

How should we wrap around the r sampling coordinate?

How should we wrap around the s sampling coordinate?

How should we wrap around the t sampling coordinate?

Minification filter.

Magnification filter.

For depth textures, should we perform depth comparison and if so, how?

Trait Implementations

impl Clone for Sampler
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Copy for Sampler
[src]

impl Debug for Sampler
[src]

Formats the value using the given formatter.

impl Default for Sampler
[src]

Default value is as following:

Returns the "default value" for a type. Read more