Struct luminance::pipeline::ShadingCommand
[−]
[src]
pub struct ShadingCommand<'a> { /* fields omitted */ }
A dynamic shading command. A shading command gathers render commands under a shader
Program
.
Methods
impl<'a> ShadingCommand<'a>
[src]
fn new(program: &'a Program,
render_commands: Vec<Pipe<'a, RenderCommand<'a>>>)
-> Self
render_commands: Vec<Pipe<'a, RenderCommand<'a>>>)
-> Self
Create a new shading command.