Struct luminance::pipeline::ShadingCommand
[−]
[src]
pub struct ShadingCommand<'a> { pub program: &'a Program, pub render_commands: Vec<Pipe<'a, RenderCommand<'a>>>, }
A dynamic shading command. A shading command gathers render commands under a shader
Program
.
Fields
program: &'a Program
Embedded program.
render_commands: Vec<Pipe<'a, RenderCommand<'a>>>
Render commands to execute for this shading command.
Methods
impl<'a> ShadingCommand<'a>
[src]
fn new(program: &'a Program,
render_commands: Vec<Pipe<'a, RenderCommand<'a>>>)
-> Self
render_commands: Vec<Pipe<'a, RenderCommand<'a>>>)
-> Self
Create a new shading command.