Trait luminance::pipeline::HasPipeline [] [src]

pub trait HasPipeline: HasFramebuffer + HasProgram + HasTessellation + HasTexture + HasBuffer + Sized {
    fn run_pipeline<L, D, CS, DS>(cmd: &Pipeline<Self, L, D, CS, DS>) where L: Layerable, D: Dimensionable, D::Size: Copy, CS: ColorSlot<Self, L, D>, DS: DepthSlot<Self, L, D>;
    fn run_shading_command<'a>(shading_cmd: &Pipe<'a, Self, ShadingCommand<Self>>);
}

Trait to implement to add Pipeline support.

Required Methods

Execute a pipeline command, resulting in altering the embedded framebuffer.

Execute a shading command.

Implementors