1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
//! Static GPU typed arrays.
//!
//! A GPU buffer is a typed continuous region of data. It has a size and can hold several elements.
//!
//! Buffers are created with the `new` associated function. You pass in the number of elements you
//! want in the buffer.
//!
//! ```
//! let buffer: Buffer<f32> = Buffer::new(5);
//! ```
//! Once the buffer is created, you can perform several operations on them:
//!
//! - writing to them ;
//! - reading from them ;
//! - passing them around as uniforms ;
//! - etc.
//!
//! # Writing to a buffer
//!
//! `Buffer`s support several write methods. The simple one is *clearing*. That is, replacing the
//! whole content of the buffer with a single value. Use the `fill` function to do so.
//!
//! ```
//! buffer.clear(0.);
//! ```
//!
//! If you want to clear the buffer by providing a value for each elements, you want *filling*. Use
//! the `fill` function:
//!
//! ```
//! buffer.fill([1, 2, 3, 4, 5]);
//! ```
//!
//! If you want to change a value at a given index, you can use the `set` function.
//!
//! ```
//! buffer.set(3, 3.14);
//! ```
//!
//! # Reading from the buffer
//!
//! You can either retrieve the `whole` content of the `Buffer` or `get` a value with an index.
//!
//! ```
//! // get the whole content
//! let all_elems = buffer.whole();
//! assert_eq!(all_elems.len(), 5);
//! assert_eq!(all_elemns, vec![1, 2, 3, 3.14, 5]); // admit floating equalities
//!
//! // get the element at index 3
//! assert_eq!(buffer.get(3), Some(3.14));
//! ```

use std::marker::PhantomData;
use std::mem;
use std::ops::{Deref, DerefMut};
use std::vec::Vec;

use linear::{M22, M33, M44};
use texture::Unit;

/// Implement this trait to provide buffers.
pub trait HasBuffer {
  /// A type representing minimal information to operate on a buffer. For instance, a size, a
  /// pointer, a method to retrieve data, a handle, whatever.
  type ABuffer;

  /// Create a new buffer with a given size.
  fn new(size: usize) -> Self::ABuffer;
  /// Destroy a buffer.
  fn free(&mut Self::ABuffer);
  /// Write values into the buffer.
  ///
  /// # Warnings
  ///
  ///  Those warnings are just **hints**. The behavior for each warning is specific and should be
  ///  accounted.
  ///
  /// `Err(BufferError::TooManyValues)` if you provide more values than the buffer’s size. In that
  /// case, the extra items are just ignored and all others are written; that is, the `values`
  /// argument is considered having the same size as `buffer`.
  ///
  /// `Err(BufferError::TooFewValues)` if you provide less values than the buffer’s size. In that
  /// case, all `values` are written and the missing ones remain the same in `buffer`.
  fn write_whole<T>(buffer: &Self::ABuffer, values: &[T]) -> Result<(),BufferError>;
  /// Write a single value in the buffer at a given offset.
  ///
  /// # Failures
  ///
  /// `Err(BufferError::Overflow)` if you provide an offset that doesn’t lie in the allocated GPU
  /// region.
  fn write<T>(buffer: &Self::ABuffer, offset: usize, x: T) -> Result<(), BufferError> where T: Copy;
  /// Read all values from the buffer.
  fn read_whole<T>(buffer: &Self::ABuffer, nb: usize) -> Vec<T> where T: Copy;
  /// Read a single value from the buffer at a given offset.
  ///
  /// # Failures
  ///
  /// `None` if you provide an offset that doesn’t lie in the allocated GPU region.
  fn read<T>(buffer: &Self::ABuffer, offset: usize) -> Option<T> where T: Copy;
}

/// Buffer errors.
#[derive(Debug)]
pub enum BufferError {
  Overflow,
  TooFewValues,
  TooManyValues
}

/// A `Buffer` is a GPU region you can picture as an array. It has a static size and cannot be
/// resized. The size is expressed in number of elements lying in the buffer, not in bytes.
#[derive(Debug)]
pub struct Buffer<C, T> where C: HasBuffer {
  pub repr: C::ABuffer,
  pub size: usize,
  _t: PhantomData<T>
}

impl<C, T> Buffer<C, T> where C: HasBuffer {
  /// Create a new `Buffer` with a given number of elements.
  pub fn new(size: usize) -> Buffer<C, T> {
    let buffer = C::new(size * mem::size_of::<T>());
    Buffer {
      repr: buffer,
      size: size,
      _t: PhantomData
    }
  }

  /// Retrieve an element from the `Buffer`.
  ///
  /// Checks boundaries.
  pub fn get(&self, i: u32) -> Option<T> where T: Copy {
    C::read(&self.repr, i as usize * mem::size_of::<T>())
  }

  /// Retrieve the whole content of the `Buffer`.
  pub fn whole(&self) -> Vec<T> where T: Copy {
    C::read_whole(&self.repr, self.size)
  }

  /// Set a value at a given index in the `Buffer`.
  ///
  /// Checks boundaries.
  pub fn set(&mut self, i: u32, x: T) -> Result<(), BufferError> where T: Copy {
    C::write(&self.repr, i as usize * mem::size_of::<T>(), x)
  }

  /// Fill the `Buffer` with a single value.
  pub fn clear(&self, x: T) where T: Copy {
    let _ = C::write_whole(&self.repr, &vec![x; self.size]);
  }

  /// Fill the whole buffer with an array.
  pub fn fill(&self, values: &[T]) {
    let _ = C::write_whole(&self.repr, values);
  }
}

impl<C, T> Drop for Buffer<C, T> where C: HasBuffer {
  fn drop(&mut self) {
    C::free(&mut self.repr)
  }
}

/// Buffer binding.
pub struct Binding {
  index: u32
}

impl Binding {
  pub fn new(index: u32) -> Self {
    Binding {
      index: index
    }
  }
}

impl Deref for Binding {
  type Target = u32;

  fn deref(&self) -> &Self::Target {
    &self.index
  }
}

impl DerefMut for Binding {
  fn deref_mut(&mut self) -> &mut Self::Target {
    &mut self.index
  }
}

/// An opaque type representing any uniform buffer.
pub struct UniformBufferProxy<'a, C> where C: HasBuffer + 'a {
  pub repr: &'a C::ABuffer
}

impl<'a, C, T> From<&'a Buffer<C, T>> for UniformBufferProxy<'a, C>
    where C: HasBuffer,
          T: UniformBlock {
  fn from(buffer: &'a Buffer<C, T>) -> Self {
    UniformBufferProxy {
      repr: &buffer.repr
    }
  }
}

pub trait UniformBlock {}

impl UniformBlock for u32 {}
impl UniformBlock for i32 {}
impl UniformBlock for f32 {}
impl UniformBlock for bool {}
impl UniformBlock for M22 {}
impl UniformBlock for M33 {}
impl UniformBlock for M44 {}
impl UniformBlock for [u32; 2] {}
impl UniformBlock for [i32; 2] {}
impl UniformBlock for [f32; 2] {}
impl UniformBlock for [bool; 2] {}
impl UniformBlock for [u32; 3] {}
impl UniformBlock for [i32; 3] {}
impl UniformBlock for [f32; 3] {}
impl UniformBlock for [bool; 3] {}
impl UniformBlock for [u32; 4] {}
impl UniformBlock for [i32; 4] {}
impl UniformBlock for [f32; 4] {}
impl UniformBlock for [bool; 4] {}
impl UniformBlock for Unit {}
impl UniformBlock for Binding {}
impl<T> UniformBlock for [T] where T: UniformBlock {}

macro_rules! impl_uniform_block_tuple {
  ($( $t:ident ),*) => {
    impl<$($t),*> UniformBlock for ($($t),*) where $($t: UniformBlock),* {}
  }
}

impl_uniform_block_tuple!(A, B);
impl_uniform_block_tuple!(A, B, C);
impl_uniform_block_tuple!(A, B, C, D);
impl_uniform_block_tuple!(A, B, C, D, E);
impl_uniform_block_tuple!(A, B, C, D, E, F);
impl_uniform_block_tuple!(A, B, C, D, E, F, G);
impl_uniform_block_tuple!(A, B, C, D, E, F, G, H);
impl_uniform_block_tuple!(A, B, C, D, E, F, G, H, I);
impl_uniform_block_tuple!(A, B, C, D, E, F, G, H, I, J);