Struct luminance::tessellation::Tessellation
[−]
[src]
pub struct Tessellation<C> where C: HasTessellation {
pub repr: C::Tessellation,
}
GPU Tessellation.
Fields
repr: C::Tessellation
Methods
impl<C> Tessellation<C> where C: HasTessellation
[src]
fn new<T>(mode: Mode, vertices: &[T], indices: Option<&[u32]>) -> Tessellation<C> where T: Vertex
Create a new tessellation.
The mode
argument gives the type of the primitives and how to interpret the vertices
and
indices
slices. If indices
is set to None
, the tessellation will use the vertices
as-is.