Trait luminance_glyph::GlyphBrushBackend
source · pub trait GlyphBrushBackend: PipelineTexture<Dim2, NormR8UI> + Texture<Dim2, NormR8UI> + Shader + for<'a> Uniformable<'a, Mat44<f32>, Target = Mat44<f32>> + for<'a> Uniformable<'a, TextureBinding<Dim2, NormUnsigned>, Target = TextureBinding<Dim2, NormUnsigned>> + Tess<(), u32, Instance, Interleaved> + PipelineBase + RenderGate + TessGate<(), u32, Instance, Interleaved> { }