[][src]Struct luminance_gl::gl33::GL33

pub struct GL33 { /* fields omitted */ }

The OpenGL backend.

Implementations

impl GL33[src]

pub fn new() -> Result<Self, StateQueryError>[src]

pub unsafe fn state(&self) -> &Rc<RefCell<GLState>>[src]

Trait Implementations

impl<T> Buffer<T> for GL33 where
    T: Copy
[src]

type BufferRepr = Buffer<T>

The inner representation of the buffer for this backend.

impl<T> BufferSlice<T> for GL33 where
    T: Copy
[src]

type SliceRepr = BufferSlice<T>

type SliceMutRepr = BufferSliceMut<T>

impl<D> Framebuffer<D> for GL33 where
    D: Dimensionable
[src]

type FramebufferRepr = Framebuffer<D>

impl FramebufferBackBuffer for GL33[src]

impl<V, I, W> IndexSlice<V, I, W, Deinterleaved> for GL33 where
    V: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>,
    I: TessIndex,
    W: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>, 
[src]

type IndexSliceRepr = BufferSlice<I>

type IndexSliceMutRepr = BufferSliceMut<I>

impl<V, I, W> IndexSlice<V, I, W, Interleaved> for GL33 where
    V: TessVertexData<Interleaved, Data = Vec<V>>,
    I: TessIndex,
    W: TessVertexData<Interleaved, Data = Vec<W>>, 
[src]

type IndexSliceRepr = BufferSlice<I>

type IndexSliceMutRepr = BufferSliceMut<I>

impl<V, I, W, T> InstanceSlice<V, I, W, Deinterleaved, T> for GL33 where
    V: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>,
    I: TessIndex,
    W: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>> + Deinterleave<T>, 
[src]

type InstanceSliceRepr = BufferSlice<T>

type InstanceSliceMutRepr = BufferSliceMut<T>

impl<V, I, W> InstanceSlice<V, I, W, Interleaved, W> for GL33 where
    V: TessVertexData<Interleaved, Data = Vec<V>>,
    I: TessIndex,
    W: TessVertexData<Interleaved, Data = Vec<W>>, 
[src]

type InstanceSliceRepr = BufferSlice<W>

type InstanceSliceMutRepr = BufferSliceMut<W>

impl<D> Pipeline<D> for GL33 where
    D: Dimensionable
[src]

impl PipelineBase for GL33[src]

type PipelineRepr = Pipeline

impl<T> PipelineBuffer<T> for GL33 where
    T: Copy
[src]

type BoundBufferRepr = BoundBuffer

impl<D, P> PipelineTexture<D, P> for GL33 where
    D: Dimensionable,
    P: Pixel
[src]

type BoundTextureRepr = BoundTexture<D, P>

impl RenderGate for GL33[src]

impl Shader for GL33[src]

type StageRepr = Stage

type ProgramRepr = Program

type UniformBuilderRepr = UniformBuilder

impl ShadingGate for GL33[src]

impl<V, I, W> Tess<V, I, W, Deinterleaved> for GL33 where
    V: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>,
    I: TessIndex,
    W: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>, 
[src]

type TessRepr = DeinterleavedTess<V, I, W>

impl<V, I, W> Tess<V, I, W, Interleaved> for GL33 where
    V: TessVertexData<Interleaved, Data = Vec<V>>,
    I: TessIndex,
    W: TessVertexData<Interleaved, Data = Vec<W>>, 
[src]

type TessRepr = InterleavedTess<V, I, W>

impl<V, I, W> TessGate<V, I, W, Deinterleaved> for GL33 where
    V: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>,
    I: TessIndex,
    W: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>, 
[src]

impl<V, I, W> TessGate<V, I, W, Interleaved> for GL33 where
    V: TessVertexData<Interleaved, Data = Vec<V>>,
    I: TessIndex,
    W: TessVertexData<Interleaved, Data = Vec<W>>, 
[src]

impl<D, P> Texture<D, P> for GL33 where
    D: Dimensionable,
    P: Pixel
[src]

impl TextureBase for GL33[src]

type TextureRepr = Texture

impl Uniformable<GL33> for i32[src]

impl Uniformable<GL33> for [i32; 2][src]

impl Uniformable<GL33> for [u32; 3][src]

impl Uniformable<GL33> for [u32; 4][src]

impl<'a> Uniformable<GL33> for &'a [u32][src]

impl<'a> Uniformable<GL33> for &'a [[u32; 2]][src]

impl<'a> Uniformable<GL33> for &'a [[u32; 3]][src]

impl<'a> Uniformable<GL33> for &'a [[u32; 4]][src]

impl Uniformable<GL33> for f32[src]

impl Uniformable<GL33> for [f32; 2][src]

impl Uniformable<GL33> for [f32; 3][src]

impl Uniformable<GL33> for [f32; 4][src]

impl Uniformable<GL33> for [i32; 3][src]

impl<'a> Uniformable<GL33> for &'a [f32][src]

impl<'a> Uniformable<GL33> for &'a [[f32; 2]][src]

impl<'a> Uniformable<GL33> for &'a [[f32; 3]][src]

impl<'a> Uniformable<GL33> for &'a [[f32; 4]][src]

impl Uniformable<GL33> for [[f32; 2]; 2][src]

impl<'a> Uniformable<GL33> for &'a [[[f32; 2]; 2]][src]

impl Uniformable<GL33> for [[f32; 3]; 3][src]

impl<'a> Uniformable<GL33> for &'a [[[f32; 3]; 3]][src]

impl Uniformable<GL33> for [[f32; 4]; 4][src]

impl<'a> Uniformable<GL33> for &'a [[[f32; 4]; 4]][src]

impl Uniformable<GL33> for [i32; 4][src]

impl Uniformable<GL33> for bool[src]

impl Uniformable<GL33> for [bool; 2][src]

impl Uniformable<GL33> for [bool; 3][src]

impl Uniformable<GL33> for [bool; 4][src]

impl<'a> Uniformable<GL33> for &'a [bool][src]

impl<'a> Uniformable<GL33> for &'a [[bool; 2]][src]

impl<'a> Uniformable<GL33> for &'a [[bool; 3]][src]

impl<'a> Uniformable<GL33> for &'a [[bool; 4]][src]

impl<T> Uniformable<GL33> for BufferBinding<T>[src]

impl<D, S> Uniformable<GL33> for TextureBinding<D, S> where
    D: Dimensionable,
    S: SamplerType
[src]

impl<'a> Uniformable<GL33> for &'a [i32][src]

impl<'a> Uniformable<GL33> for &'a [[i32; 2]][src]

impl<'a> Uniformable<GL33> for &'a [[i32; 3]][src]

impl<'a> Uniformable<GL33> for &'a [[i32; 4]][src]

impl Uniformable<GL33> for u32[src]

impl Uniformable<GL33> for [u32; 2][src]

impl<V, I, W, T> VertexSlice<V, I, W, Deinterleaved, T> for GL33 where
    V: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>> + Deinterleave<T>,
    I: TessIndex,
    W: TessVertexData<Deinterleaved, Data = Vec<DeinterleavedData>>, 
[src]

type VertexSliceRepr = BufferSlice<T>

type VertexSliceMutRepr = BufferSliceMut<T>

impl<V, I, W> VertexSlice<V, I, W, Interleaved, V> for GL33 where
    V: TessVertexData<Interleaved, Data = Vec<V>>,
    I: TessIndex,
    W: TessVertexData<Interleaved, Data = Vec<W>>, 
[src]

type VertexSliceRepr = BufferSlice<V>

type VertexSliceMutRepr = BufferSliceMut<V>

Auto Trait Implementations

impl !RefUnwindSafe for GL33

impl !Send for GL33

impl !Sync for GL33

impl Unpin for GL33

impl !UnwindSafe for GL33

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.