[][src]Struct ludus::controller::ButtonState

pub struct ButtonState {
    pub a: bool,
    pub b: bool,
    pub select: bool,
    pub start: bool,
    pub up: bool,
    pub down: bool,
    pub left: bool,
    pub right: bool,
}

Fields

a: boolb: boolselect: boolstart: boolup: booldown: boolleft: boolright: bool

Trait Implementations

impl Default for ButtonState[src]

Auto Trait Implementations

impl Send for ButtonState

impl Sync for ButtonState

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
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