//! Legends of Runeterra deck encoder and decoder.
//!
//! # Usage
//!
//! The encoding and decoding can be done by directly calling the static functions found on [`Encoder`].
//!
//! [`Encoder`]: encoder/struct.Encoder.html
//!
//! # Examples
//!
//! Obtain a deck from the provided code:
//!
//! ```
//! use lordeckcodes::encoder;
//!
//! let deck = encoder::deck_from_code(String::from(
//! "CEBAEAIBAQTQMAIAAILSQLBNGUBACAIBFYDACAAHBEHR2IBLAEBACAIFAY",
//! ));
//! assert!(deck.is_ok());
//! ```
//!
//! Generate a code from the provided deck:
//! ```
//! use lordeckcodes::{encoder, CardCodeAndCount, Deck, LorError};
//!
//! fn main() -> Result<(), LorError> {
//! let deck: Deck = [
//! ("01SI015", 3),
//! ("01SI044", 3),
//! ("01SI048", 3),
//! ("01SI054", 3),
//! ("01FR003", 3),
//! ("01FR012", 3),
//! ("01FR020", 3),
//! ("01FR024", 3),
//! ("01FR033", 3),
//! ("01FR036", 3),
//! ("01FR039", 3),
//! ("01FR052", 3),
//! ("01SI005", 2),
//! ("01FR004", 2),
//! ]
//! .iter()
//! .collect();
//!
//! let code = encoder::code_from_deck(&deck);
//! assert!(code.is_ok());
//! Ok(())
//! }
//! ```
extern crate lazy_static;
/// Provides encode and decode API calls.
pub use CardCodeAndCount;
pub use Deck;
pub use LorError;