pub struct Bitmap<PixelType> {
    pub buffer: Vec<PixelType>,
    pub width: usize,
    pub height: usize,
}
Expand description

Low-level representation of an image

Takes any pixel type, but for safety the type has to be marked as “plain old data”

Fields

buffer: Vec<PixelType>

Raw bitmap memory. Layout depends on color mode and bitdepth used to create it.

  • For RGB/RGBA images one element is one pixel.
  • For <8bpp images pixels are packed, so raw bytes are exposed and you need to do bit-twiddling youself
width: usize

Width in pixels

height: usize

Height in pixels

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.