[][src]Struct lodepng::Bitmap

pub struct Bitmap<PixelType> {
    pub buffer: Vec<PixelType>,
    pub width: usize,
    pub height: usize,
}

Low-level representation of an image

Takes any pixel type, but for safety the type has to be marked as "plain old data"

Fields

buffer: Vec<PixelType>

Raw bitmap memory. Layout depends on color mode and bitdepth used to create it.

  • For RGB/RGBA images one element is one pixel.
  • For <8bpp images pixels are packed, so raw bytes are exposed and you need to do bit-twiddling youself
width: usize

Width in pixels

height: usize

Height in pixels

Trait Implementations

impl<PixelType> Debug for Bitmap<PixelType>[src]

Auto Trait Implementations

impl<PixelType> RefUnwindSafe for Bitmap<PixelType> where
    PixelType: RefUnwindSafe
[src]

impl<PixelType> Send for Bitmap<PixelType> where
    PixelType: Send
[src]

impl<PixelType> Sync for Bitmap<PixelType> where
    PixelType: Sync
[src]

impl<PixelType> Unpin for Bitmap<PixelType> where
    PixelType: Unpin
[src]

impl<PixelType> UnwindSafe for Bitmap<PixelType> where
    PixelType: UnwindSafe
[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.