lodepng 1.1.1

Reading and writing PNG files without system dependencies. Wrapper for lodepng.
Documentation

LodePNG bindings for Rust

LodePNG is a stand-alone PNG image decoder and encoder (does not require zlib nor libpng) written in C.

This package allows easy reading and writing of PNG files without any system dependencies.

The easiest way to use LodePNG is to include the lodepng crate. To do so, add this to your Cargo.toml:

[dependencies]
lodepng = "1.0.0"

API

See API documentation for details. The API mimics lodepng, so if something is unclear, see the original lodepng.h.

To load RGBA PNG file:

lodepng::decode32_file("in.png")

returns lodepng::Bitmap<lodepng::RGBA<u8>> with .width, .height, and .buffer.

The RGB/RGBA pixel types are from the RGB crate, which you can import separately to use the same pixel struct throughout the program, without casting (and the buffer has .as_bytes() method if you need a plain [u8]).

To save an RGBA PNG file:

lodepng::encode32_file("out.png", &buffer, width, height)

Advanced

let mut state = lodepng::State::new();
state.remember_unknown_chunks(true);

match state.decode("in.png") {
    Ok(lodepng::Image::RGB(image)) => {}
    Ok(lodepng::Image::RGBA(image)) => {}
    Ok(lodepng::Image::RGBA16(image)) => {}
    Ok(lodepng::Image::Gray(image)) => {}
    Ok(_) => {}
    Err(err) => {}
}

for chunk in state.info_png().unknown_chunks() {
    println!("{:?} = {:?}", chunk.name(), chunk.data());
}

// Color profile (to be used with e.g. LCMS2)
let icc_data = state.info_png().get_icc();

Requirements

  • At build time: a C compiler and make
  • At run time: libc