Struct lodepng::RGB
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#[repr(C)]pub struct RGB<ComponentType> { pub r: ComponentType, pub g: ComponentType, pub b: ComponentType, }
Fields
r: ComponentType
g: ComponentType
b: ComponentType
Methods
impl<T> RGB<T> where T: Clone
fn new(r: T, g: T, b: T) -> RGB<T>
Convenience function for creating a new pixel
fn iter(&self) -> Cloned<Iter<T>>
Iterate over color components (R, G, and B)
fn alpha(&self, a: T) -> RGBA<T>
Trait Implementations
impl<ComponentType> PartialOrd<RGB<ComponentType>> for RGB<ComponentType> where ComponentType: PartialOrd<ComponentType>
fn partial_cmp(&self, __arg_0: &RGB<ComponentType>) -> Option<Ordering>
fn lt(&self, __arg_0: &RGB<ComponentType>) -> bool
fn le(&self, __arg_0: &RGB<ComponentType>) -> bool
fn gt(&self, __arg_0: &RGB<ComponentType>) -> bool
fn ge(&self, __arg_0: &RGB<ComponentType>) -> bool
impl<T> FromIterator<T> for RGB<T>
fn from_iter<I>(into_iter: I) -> RGB<T> where I: IntoIterator<Item=T>
Takes exactly 3 elements from the iterator and creates a new instance. Panics if there are fewer elements in the iterator.
impl<ComponentType> PartialEq<RGB<ComponentType>> for RGB<ComponentType> where ComponentType: PartialEq<ComponentType>
fn eq(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &RGB<ComponentType>) -> bool
This method tests for !=
.
impl From<RGB<u8>> for RGB<i16>
impl From<RGB<u16>> for RGB<i32>
impl From<RGB<u8>> for RGB<f32>
impl From<RGB<u8>> for RGB<f64>
impl From<RGB<u16>> for RGB<f32>
impl From<RGB<u16>> for RGB<f64>
impl From<RGB<i16>> for RGB<f32>
impl From<RGB<i16>> for RGB<f64>
impl From<RGB<i32>> for RGB<f64>
impl From<RGB<f32>> for RGB<f64>
impl<T> Display for RGB<T> where T: Display
impl<ComponentType> Eq for RGB<ComponentType> where ComponentType: Eq
impl<ComponentType> Copy for RGB<ComponentType> where ComponentType: Copy
impl<ComponentType> Ord for RGB<ComponentType> where ComponentType: Ord
impl<T, B> ComponentMap<RGB<B>, T, B> for RGB<T> where T: Copy
impl<ComponentType> Debug for RGB<ComponentType> where ComponentType: Debug
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl<ComponentType> Hash for RGB<ComponentType> where ComponentType: Hash
impl<T> ComponentBytes<T> for RGB<T>
fn as_slice(&self) -> &[T]
fn as_mut_slice(&mut self) -> &mut [T]
impl<T> Add<RGB<T>> for RGB<T> where T: Add<T> + Clone,
RGB<T>: FromIterator<T::Output>
RGB<T>: FromIterator<T::Output>
impl<T> Add<T> for RGB<T> where T: Copy + Add<T, Output=T> + Clone + Add<T>
impl<ComponentType> Clone for RGB<ComponentType> where ComponentType: Clone
fn clone(&self) -> RGB<ComponentType>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<T> Mul<T> for RGB<T> where T: Copy + Mul<T, Output=T> + Clone + Mul<T>
impl<T> Sub<RGB<T>> for RGB<T> where T: Sub<T> + Clone,
RGB<T>: FromIterator<T::Output>
RGB<T>: FromIterator<T::Output>