This crate provides macros to help conveniently load the contents of files during development.
load_str!
and load_bytes!
are modeled after include_str!
and
include_bytes!
from the standard library. The standard library macros
are useful in many situations, one of which is quick-and-dirty loading of
assets during a prototyping phase. (Examples of such assets could be
static web assets such as CSS or GLSL shaders for a game.) The load_*
macros aim to offer a convenient stepping stone to move from this to
loading the assets dynamically at run-time. This gets rid of the need to
compile for every change while iterating on the assets.
Example
Before:
fn main() {
println!("{}", include_str!("greeting.txt"));
}
After:
#[macro_use]
extern crate load_file;
fn main() {
println!("{}", load_str!("greeting.txt"));
}