Struct lnkit::prelude::Perspective3 [−][src]
pub struct Perspective3<T> where
T: Scalar, { /* fields omitted */ }
A 3D perspective projection stored as a homogeneous 4x4 matrix.
Implementations
impl<T> Perspective3<T> where
T: RealField,
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impl<T> Perspective3<T> where
T: RealField,
[src]pub fn new(aspect: T, fovy: T, znear: T, zfar: T) -> Perspective3<T>
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Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.
pub fn from_matrix_unchecked(
matrix: Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
) -> Perspective3<T>
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matrix: Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
) -> Perspective3<T>
Wraps the given matrix to interpret it as a 3D perspective matrix.
It is not checked whether or not the given matrix actually represents a perspective projection.
pub fn inverse(
&self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
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&self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
Retrieves the inverse of the underlying homogeneous matrix.
pub fn to_homogeneous(
&self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
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&self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
Computes the corresponding homogeneous matrix.
pub fn as_matrix(
&self
) -> &Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
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&self
) -> &Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
A reference to the underlying homogeneous transformation matrix.
pub fn as_projective(&self) -> &Transform<T, TProjective, 3_usize>
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A reference to this transformation seen as a Projective3
.
pub fn to_projective(&self) -> Transform<T, TProjective, 3_usize>
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This transformation seen as a Projective3
.
pub fn into_inner(
self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
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self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
Retrieves the underlying homogeneous matrix.
pub fn unwrap(
self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
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self
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
use .into_inner()
instead
Retrieves the underlying homogeneous matrix. Deprecated: Use Perspective3::into_inner instead.
pub fn aspect(&self) -> T
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Gets the width / height
aspect ratio of the view frustum.
pub fn fovy(&self) -> T
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Gets the y field of view of the view frustum.
pub fn znear(&self) -> T
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Gets the near plane offset of the view frustum.
pub fn zfar(&self) -> T
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Gets the far plane offset of the view frustum.
pub fn project_point(&self, p: &Point<T, 3_usize>) -> Point<T, 3_usize>
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Projects a point. Faster than matrix multiplication.
pub fn unproject_point(&self, p: &Point<T, 3_usize>) -> Point<T, 3_usize>
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Un-projects a point. Faster than multiplication by the matrix inverse.
pub fn project_vector<SB>(
&self,
p: &Matrix<T, Const<{_: usize}>, Const<1_usize>, SB>
) -> Matrix<T, Const<{_: usize}>, Const<1_usize>, ArrayStorage<T, 3_usize, 1_usize>> where
SB: Storage<T, Const<{_: usize}>, Const<1_usize>>,
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&self,
p: &Matrix<T, Const<{_: usize}>, Const<1_usize>, SB>
) -> Matrix<T, Const<{_: usize}>, Const<1_usize>, ArrayStorage<T, 3_usize, 1_usize>> where
SB: Storage<T, Const<{_: usize}>, Const<1_usize>>,
Projects a vector. Faster than matrix multiplication.
pub fn set_aspect(&mut self, aspect: T)
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Updates this perspective matrix with a new width / height
aspect ratio of the view
frustum.
pub fn set_fovy(&mut self, fovy: T)
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Updates this perspective with a new y field of view of the view frustum.
pub fn set_znear(&mut self, znear: T)
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Updates this perspective matrix with a new near plane offset of the view frustum.
pub fn set_zfar(&mut self, zfar: T)
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Updates this perspective matrix with a new far plane offset of the view frustum.
pub fn set_znear_and_zfar(&mut self, znear: T, zfar: T)
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Updates this perspective matrix with new near and far plane offsets of the view frustum.
Trait Implementations
impl<T> Clone for Perspective3<T> where
T: RealField,
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impl<T> Clone for Perspective3<T> where
T: RealField,
[src]pub fn clone(&self) -> Perspective3<T>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<T> Copy for Perspective3<T> where
T: RealField,
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impl<T> Copy for Perspective3<T> where
T: RealField,
[src]impl<T> Debug for Perspective3<T> where
T: RealField,
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impl<T> Debug for Perspective3<T> where
T: RealField,
[src]impl<'a, T> Deserialize<'a> for Perspective3<T> where
T: RealField + Deserialize<'a>,
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impl<'a, T> Deserialize<'a> for Perspective3<T> where
T: RealField + Deserialize<'a>,
[src]pub fn deserialize<Des>(
deserializer: Des
) -> Result<Perspective3<T>, <Des as Deserializer<'a>>::Error> where
Des: Deserializer<'a>,
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deserializer: Des
) -> Result<Perspective3<T>, <Des as Deserializer<'a>>::Error> where
Des: Deserializer<'a>,
impl<T> From<Perspective3<T>> for Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>> where
T: RealField,
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impl<T> From<Perspective3<T>> for Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>> where
T: RealField,
[src]pub fn from(
pers: Perspective3<T>
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
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pers: Perspective3<T>
) -> Matrix<T, Const<{_: usize}>, Const<{_: usize}>, ArrayStorage<T, 4_usize, 4_usize>>
impl<T> PartialEq<Perspective3<T>> for Perspective3<T> where
T: RealField,
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impl<T> PartialEq<Perspective3<T>> for Perspective3<T> where
T: RealField,
[src]impl<T> Serialize for Perspective3<T> where
T: RealField + Serialize,
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impl<T> Serialize for Perspective3<T> where
T: RealField + Serialize,
[src]pub fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
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&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error> where
S: Serializer,
Auto Trait Implementations
impl<T> RefUnwindSafe for Perspective3<T> where
T: RefUnwindSafe,
impl<T> RefUnwindSafe for Perspective3<T> where
T: RefUnwindSafe,
impl<T> Send for Perspective3<T> where
T: Send,
impl<T> Send for Perspective3<T> where
T: Send,
impl<T> Sync for Perspective3<T> where
T: Sync,
impl<T> Sync for Perspective3<T> where
T: Sync,
impl<T> Unpin for Perspective3<T> where
T: Unpin,
impl<T> Unpin for Perspective3<T> where
T: Unpin,
impl<T> UnwindSafe for Perspective3<T> where
T: UnwindSafe,
impl<T> UnwindSafe for Perspective3<T> where
T: UnwindSafe,
Blanket Implementations
impl<T, U> Cast<U> for T where
U: FromCast<T>,
impl<T, U> Cast<U> for T where
U: FromCast<T>,
pub fn cast(self) -> U
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
[src]impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> FromBits<T> for T
impl<T> FromBits<T> for T
pub fn from_bits(t: T) -> T
impl<T> FromCast<T> for T
impl<T> FromCast<T> for T
pub fn from_cast(t: T) -> T
impl<T, U> IntoBits<U> for T where
U: FromBits<T>,
impl<T, U> IntoBits<U> for T where
U: FromBits<T>,
pub fn into_bits(self) -> U
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,