use crate::{Material, Shape};
use rapier3d::dynamics::{RigidBody, RigidBodyHandle};
use rapier3d::geometry::ColliderHandle;
#[derive(Debug, Clone)]
pub struct Mesh {
pub shape: Shape,
pub material: Material,
pub body: RigidBody,
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct MeshHandle {
pub entity: u128,
pub body_handle: RigidBodyHandle,
pub collider_handle: ColliderHandle,
}