llhd 0.14.1

A Low Level Hardware Description that acts as a foundation for building hardware design tools.
Documentation
// Copyright (c) 2017-2019 Fabian Schuiki
use llhd::ir::prelude::*;

fn main() {
    let name = UnitName::global("foo");
    let mut sig = Signature::new();
    sig.set_return_type(llhd::int_ty(32));
    let mut func = UnitData::new(UnitKind::Function, name, sig);
    {
        let mut builder = UnitBuilder::new_anonymous(&mut func);
        let bb = builder.named_block("entry");
        builder.append_to(bb);
        let mut sig = Signature::new();
        sig.add_input(llhd::int_ty(1));
        sig.add_input(llhd::int_ty(42));
        sig.set_return_type(llhd::int_ty(32));
        let ext = builder.add_extern(UnitName::global("bar"), sig);
        let v1 = builder.ins().name("one").const_int((1, 0));
        let v2 = builder.ins().const_int((42, 9001));
        let v3 = builder.ins().suffix(v1, "called").call(ext, vec![v1, v2]);
        let v3 = builder.unit().inst_result(v3);
        builder.ins().ret_value(v3);
    }
    println!("{}", Unit::new_anonymous(&func));
}