Trait libreda_db::layout::traits::LayoutEdit
source · [−]pub trait LayoutEdit: LayoutBase + HierarchyEdit {
fn create_layer(&mut self, index: UInt, datatype: UInt) -> Self::LayerId;
fn create_layer_with_id(
&mut self,
layer_id: Self::LayerId,
index: UInt,
datatype: UInt
) -> Result<(), ()>;
fn set_layer_name(
&mut self,
layer: &Self::LayerId,
name: Option<Self::NameType>
) -> Option<Self::NameType>;
fn insert_shape(
&mut self,
parent_cell: &Self::CellId,
layer: &Self::LayerId,
geometry: Geometry<Self::Coord>
) -> Self::ShapeId;
fn remove_shape(
&mut self,
shape_id: &Self::ShapeId
) -> Option<Geometry<Self::Coord>>;
fn replace_shape(
&mut self,
shape_id: &Self::ShapeId,
geometry: Geometry<Self::Coord>
) -> Geometry<Self::Coord>;
fn set_transform(
&mut self,
cell_inst: &Self::CellInstId,
tf: SimpleTransform<Self::Coord>
);
fn set_dbu(&mut self, dbu: Self::Coord) { ... }
fn set_shape_property(
&mut self,
shape: &Self::ShapeId,
key: Self::NameType,
value: PropertyValue
) { ... }
}
Expand description
Trait for layouts that support editing.
Required Methods
fn create_layer(&mut self, index: UInt, datatype: UInt) -> Self::LayerId
fn create_layer(&mut self, index: UInt, datatype: UInt) -> Self::LayerId
Create a new layer.
Use set_layer_name()
to define a name.
Create a new layer with a specific ID. This is used to clone layer-stacks between layouts while preserving their IDs.
Returns an Err
when the ID already exists.
Set the name of a layer or clear the layer name when passing None
.
This method should not change the ID of the layer.
Returns the previous name of the layer.
Insert a geometric shape into the parent cell.
Remove shape from the parent cell.
Replace the geometry of a shape.
fn set_transform(
&mut self,
cell_inst: &Self::CellInstId,
tf: SimpleTransform<Self::Coord>
)
fn set_transform(
&mut self,
cell_inst: &Self::CellInstId,
tf: SimpleTransform<Self::Coord>
)
Set the geometric transform that describes the location of a cell instance relative to its parent.
Provided Methods
Set the distance unit used in this layout in ‘pixels per micron’.
fn set_shape_property(
&mut self,
shape: &Self::ShapeId,
key: Self::NameType,
value: PropertyValue
)
fn set_shape_property(
&mut self,
shape: &Self::ShapeId,
key: Self::NameType,
value: PropertyValue
)
Set a property of a shape.