pub struct FilterChainD3D12 { /* private fields */ }
Expand description
A Direct3D 12 filter chain.
Implementations§
source§impl FilterChainD3D12
impl FilterChainD3D12
sourcepub unsafe fn load_from_path(
path: impl AsRef<Path>,
device: &ID3D12Device,
options: Option<&FilterChainOptionsD3D12>
) -> Result<FilterChainD3D12>
pub unsafe fn load_from_path( path: impl AsRef<Path>, device: &ID3D12Device, options: Option<&FilterChainOptionsD3D12> ) -> Result<FilterChainD3D12>
Load the shader preset at the given path into a filter chain.
sourcepub unsafe fn load_from_preset(
preset: ShaderPreset,
device: &ID3D12Device,
options: Option<&FilterChainOptionsD3D12>
) -> Result<FilterChainD3D12>
pub unsafe fn load_from_preset( preset: ShaderPreset, device: &ID3D12Device, options: Option<&FilterChainOptionsD3D12> ) -> Result<FilterChainD3D12>
Load a filter chain from a pre-parsed ShaderPreset
.
sourcepub unsafe fn load_from_preset_deferred(
preset: ShaderPreset,
device: &ID3D12Device,
cmd: &ID3D12GraphicsCommandList,
options: Option<&FilterChainOptionsD3D12>
) -> Result<FilterChainD3D12>
pub unsafe fn load_from_preset_deferred( preset: ShaderPreset, device: &ID3D12Device, cmd: &ID3D12GraphicsCommandList, options: Option<&FilterChainOptionsD3D12> ) -> Result<FilterChainD3D12>
Load a filter chain from a pre-parsed ShaderPreset
, deferring and GPU-side initialization
to the caller. This function therefore requires no external synchronization of the device queue.
§Safety
The provided command list must be ready for recording and contain no prior commands.
The caller is responsible for ending the command list and immediately submitting it to a
graphics queue. The command list must be completely executed before calling frame
.
sourcepub unsafe fn frame(
&mut self,
cmd: &ID3D12GraphicsCommandList,
input: D3D12InputImage,
viewport: &Viewport<'_, D3D12OutputView>,
frame_count: usize,
options: Option<&FrameOptionsD3D12>
) -> Result<()>
pub unsafe fn frame( &mut self, cmd: &ID3D12GraphicsCommandList, input: D3D12InputImage, viewport: &Viewport<'_, D3D12OutputView>, frame_count: usize, options: Option<&FrameOptionsD3D12> ) -> Result<()>
Records shader rendering commands to the provided command list.
- The input image must be in the
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
resource state. - The output image must be in
D3D12_RESOURCE_STATE_RENDER_TARGET
resource state.
librashader will not create a resource barrier for the final pass. The output image will
remain in D3D12_RESOURCE_STATE_RENDER_TARGET
after all shader passes. The caller must transition
the output image to the final resource state.
Trait Implementations§
source§impl FilterChainParameters for FilterChainD3D12
impl FilterChainParameters for FilterChainD3D12
source§fn get_enabled_pass_count(&self) -> usize
fn get_enabled_pass_count(&self) -> usize
source§fn set_enabled_pass_count(&mut self, count: usize)
fn set_enabled_pass_count(&mut self, count: usize)
source§fn enumerate_parameters<'a>(&'a self) -> Iter<'_, String, f32>
fn enumerate_parameters<'a>(&'a self) -> Iter<'_, String, f32>
Auto Trait Implementations§
impl RefUnwindSafe for FilterChainD3D12
impl Send for FilterChainD3D12
impl Sync for FilterChainD3D12
impl Unpin for FilterChainD3D12
impl UnwindSafe for FilterChainD3D12
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