Struct loadorder_ffi::GameHandle [−][src]
pub struct GameHandle(_);
Methods
impl GameHandle
[src]
impl GameHandle
pub fn read(&self) -> LockResult<RwLockReadGuard<Box<WritableLoadOrder>>>
[src]
pub fn read(&self) -> LockResult<RwLockReadGuard<Box<WritableLoadOrder>>>
pub fn write(&self) -> LockResult<RwLockWriteGuard<Box<WritableLoadOrder>>>
[src]
pub fn write(&self) -> LockResult<RwLockWriteGuard<Box<WritableLoadOrder>>>
Auto Trait Implementations
impl !Send for GameHandle
impl !Send for GameHandle
impl !Sync for GameHandle
impl !Sync for GameHandle