Struct loadorder_ffi::GameHandle
[−]
[src]
pub struct GameHandle(_);
pub struct GameHandle(_);
impl GameHandle
[src]pub fn read(&self) -> LockResult<RwLockReadGuard<Box<WritableLoadOrder>>>
[src]pub fn write(&self) -> LockResult<RwLockWriteGuard<Box<WritableLoadOrder>>>
[src]impl !Send for GameHandle
impl !Sync for GameHandle