pub struct FlatTriangleMesh {
    pub positions: Vec<f32>,
    pub triangles: Vec<u32>,
}
Expand description

Flat triangle mesh.

The positions list has layout [x0, y0, z0, x1, y1, z1, ...].

The triangles list has layout [t0.v0, t0.v1, t0.v2, t1.v0, t1.v1, t1.v2, ...] where tn is triangle n and vm is vertex index m.

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§positions: Vec<f32>§triangles: Vec<u32>

Trait Implementations§

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impl<T: Point3> From<TriangleMesh<T>> for FlatTriangleMesh

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fn from(mesh: TriangleMesh<T>) -> FlatTriangleMesh

Converts to this type from the input type.

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