use super::cards;
pub fn score(card: cards::Card, trump: cards::Suit) -> i32 {
let r = card.rank();
if card.suit() == trump {
trump_score(r)
} else {
usual_score(r)
}
}
pub fn strength(card: cards::Card, trump: cards::Suit) -> i32 {
let r = card.rank();
if card.suit() == trump {
8 + trump_strength(r)
} else {
usual_strength(r)
}
}
pub fn trump_score(rank: cards::Rank) -> i32 {
match rank {
cards::Rank::RankJ => 20,
cards::Rank::Rank9 => 14,
_ => usual_score(rank),
}
}
pub fn usual_score(rank: cards::Rank) -> i32 {
match rank {
cards::Rank::Rank7 | cards::Rank::Rank8 | cards::Rank::Rank9 => 0,
cards::Rank::RankJ => 2,
cards::Rank::RankQ => 3,
cards::Rank::RankK => 4,
cards::Rank::RankX => 10,
cards::Rank::RankA => 11,
}
}
pub fn trump_strength(rank: cards::Rank) -> i32 {
match rank {
cards::Rank::Rank7 => 0,
cards::Rank::Rank8 => 1,
cards::Rank::RankQ => 2,
cards::Rank::RankK => 3,
cards::Rank::RankX => 4,
cards::Rank::RankA => 5,
cards::Rank::Rank9 => 6,
cards::Rank::RankJ => 7,
}
}
pub fn usual_strength(rank: cards::Rank) -> i32 {
match rank {
cards::Rank::Rank7 => 0,
cards::Rank::Rank8 => 1,
cards::Rank::Rank9 => 2,
cards::Rank::RankJ => 3,
cards::Rank::RankQ => 4,
cards::Rank::RankK => 5,
cards::Rank::RankX => 6,
cards::Rank::RankA => 7,
}
}