export function createCube(scene, x, y, z) {
// add cube to scene
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial();
const cube = new THREE.Mesh(geometry, material);
cube.position.x = x;
cube.position.y = y;
scene.add(cube);
// animate
const animate = () => {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
};
animate();
return cube;
}