legion 0.2.4

High performance entity component system (ECS) library
Documentation
[[bench]]
harness = false
name = "benchmarks"

[[bench]]
harness = false
name = "parallel_query"

[[bench]]
harness = false
name = "transform"

[[bench]]
harness = false
name = "insertion"
[badges.travis-ci]
branch = "master"
repository = "TomGillen/legion"
[dependencies.legion-core]
default-features = false
version = "0.2.4"

[dependencies.legion-systems]
default-features = false
version = "0.2.4"
[dev-dependencies.cgmath]
version = "0.17"

[dev-dependencies.criterion]
version = "0.3"

[dev-dependencies.crossbeam-channel]
version = "0.4.0"

[dev-dependencies.erased-serde]
version = "0.3"

[dev-dependencies.itertools]
version = "0.8"

[dev-dependencies.rayon]
version = "1.2"

[dev-dependencies.serde]
features = ["derive"]
version = "1"

[dev-dependencies.tracing]
version = "0.1"

[dev-dependencies.tracing-subscriber]
version = "0.2"

[dev-dependencies.uuid]
features = ["v4"]
version = "0.8"

[features]
default = ["par-iter", "par-schedule", "ffi"]
ffi = ["legion-core/ffi"]
log = ["tracing/log", "tracing/log-always"]
metrics = ["legion-core/metrics"]
par-iter = ["legion-core/par-iter", "legion-systems/par-iter"]
par-schedule = ["legion-systems/par-schedule"]
serialize = ["legion-core/serialize"]

[package]
authors = ["Thomas Gillen <thomas.gillen@googlemail.com>"]
categories = ["game-engines", "data-structures"]
description = "High performance entity component system (ECS) library"
edition = "2018"
keywords = ["ecs", "game"]
license = "MIT"
name = "legion"
readme = "readme.md"
repository = "https://github.com/TomGillen/legion"
version = "0.2.4"