[][src]Function leetcode_for_rust::cd0111_minimum_depth_of_binary_tree::min_depth

pub fn min_depth(root: Option<Rc<RefCell<TreeNode>>>) -> i32

Solutions

Approach 1: DFS

  • Time complexity: O(n)

  • Space complexity: O(1)

  • Runtime: 0 ms

  • Memory: 3.1 MB

// Definition for a binary tree node.
// #[derive(Debug, PartialEq, Eq)]
// pub struct TreeNode {
//   pub val: i32,
//   pub left: Option<Rc<RefCell<TreeNode>>>,
//   pub right: Option<Rc<RefCell<TreeNode>>>,
// }
//
// impl TreeNode {
//   #[inline]
//   pub fn new(val: i32) -> Self {
//     TreeNode {
//       val,
//       left: None,
//       right: None
//     }
//   }
// }
use std::rc::Rc;
use std::cell::RefCell;
use std::cmp::Ord;
impl Solution {
    pub fn min_depth(root: Option<Rc<RefCell<TreeNode>>>) -> i32 {
        match root {
            Some(node) => {
                let left = Self::min_depth(node.borrow().left.clone());
                let right = Self::min_depth(node.borrow().right.clone());

                if left == 0 || right == 0 {
                    1 + left + right
                } else {
                    1 + left.min(right)
                }
            },
            _ => 0,
        }
    }
}

Approach 2: BFS

  • Time complexity: O(n)

  • Space complexity: O(1)

  • Runtime: 0 ms

  • Memory: 3.2 MB

// Definition for a binary tree node.
// #[derive(Debug, PartialEq, Eq)]
// pub struct TreeNode {
//   pub val: i32,
//   pub left: Option<Rc<RefCell<TreeNode>>>,
//   pub right: Option<Rc<RefCell<TreeNode>>>,
// }
//
// impl TreeNode {
//   #[inline]
//   pub fn new(val: i32) -> Self {
//     TreeNode {
//       val,
//       left: None,
//       right: None
//     }
//   }
// }
use std::rc::Rc;
use std::cell::RefCell;
use std::collections::VecDeque;
impl Solution {
    pub fn min_depth(root: Option<Rc<RefCell<TreeNode>>>) -> i32 {
        if root.is_none() { return 0; }

        let mut deque: VecDeque<Option<Rc<RefCell<TreeNode>>>> = VecDeque::new();
        let mut depth = 0;
        deque.push_back(root);

        while !deque.is_empty() {
            depth += 1;
            let mut added = false;
            let level_size = deque.len();

            for _i in 0..level_size {
                let n = deque.pop_front();
                if let(Some(Some(node))) = n {
                    added = true;
                    if node.borrow().left.is_none() && node.borrow().right.is_none() { return depth; }
                    if node.borrow().left.is_some() { deque.push_back(node.borrow().left.clone()); }
                    if node.borrow().right.is_some() { deque.push_back(node.borrow().right.clone());}
                }
            }
            if !added { break; }
        }
        depth
    }
}