[][src]Struct leemaze::AllowedMoves4D

pub struct AllowedMoves4D {
    pub moves: Vec<(i32, i32, i32, i32)>,
}

Ah! The classic changing minotaur's maze, also known a commute across three lanes of multi-speed traffic to reach your exit coming up in one mile. 4d connection rules - provide a vector of tuples that describe allowed maze moves in (w,x,y,z) dimensions.

Fields

moves: Vec<(i32, i32, i32, i32)>

Trait Implementations

impl Clone for AllowedMoves4D[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for AllowedMoves4D[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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