[−][src]Struct leemaze::AllowedMoves4D
Ah! The classic changing minotaur's maze, also known a commute across three lanes of multi-speed traffic to reach your exit coming up in one mile. 4d connection rules - provide a vector of tuples that describe allowed maze moves in (w,x,y,z) dimensions.
Fields
moves: Vec<(i32, i32, i32, i32)>
Trait Implementations
impl Clone for AllowedMoves4D
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fn clone(&self) -> AllowedMoves4D
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Debug for AllowedMoves4D
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Auto Trait Implementations
impl Send for AllowedMoves4D
impl Sync for AllowedMoves4D
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,