[−][src]Function leemaze::maze2dpath
pub fn maze2dpath(
in_maze: &Vec<Vec<bool>>,
moverules: &AllowedMoves2D,
entrancepointxy: &(usize, usize),
exitpointxy: &(usize, usize)
) -> Option<Vec<usize>>
Maze2dpath - feed it a maze Vec<Vec
pub fn maze2dpath(
in_maze: &Vec<Vec<bool>>,
moverules: &AllowedMoves2D,
entrancepointxy: &(usize, usize),
exitpointxy: &(usize, usize)
) -> Option<Vec<usize>>
Maze2dpath - feed it a maze Vec<Vec