Struct ldtk2::World

source · []
pub struct World {
    pub default_level_height: i64,
    pub default_level_width: i64,
    pub identifier: String,
    pub iid: String,
    pub levels: Vec<Level>,
    pub world_grid_height: i64,
    pub world_grid_width: i64,
    pub world_layout: Option<WorldLayout>,
}
Expand description

IMPORTANT: this type is not used yet in current LDtk version. It’s only presented here as a preview of a planned feature. A World contains multiple levels, and it has its own layout settings.

Fields

default_level_height: i64

Default new level height

default_level_width: i64

Default new level width

identifier: String

User defined unique identifier

iid: String

Unique instance identifer

levels: Vec<Level>

All levels from this world. The order of this array is only relevant in LinearHorizontal and linearVertical world layouts (see worldLayout value). Otherwise, you should refer to the worldX,worldY coordinates of each Level.

world_grid_height: i64

Height of the world grid in pixels.

world_grid_width: i64

Width of the world grid in pixels.

world_layout: Option<WorldLayout>

An enum that describes how levels are organized in this project (ie. linearly or in a 2D space). Possible values: Free, GridVania, LinearHorizontal, LinearVertical, null

Trait Implementations

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