pub struct EntityInstance {
    pub grid: Vec<i64>,
    pub identifier: String,
    pub pivot: Vec<f64>,
    pub smart_color: String,
    pub tags: Vec<String>,
    pub tile: Option<TilesetRectangle>,
    pub def_uid: i64,
    pub field_instances: Vec<FieldInstance>,
    pub height: i64,
    pub iid: String,
    pub px: Vec<i64>,
    pub width: i64,
}

Fields

grid: Vec<i64>

Grid-based coordinates ([x,y] format)

identifier: String

Entity definition identifier

pivot: Vec<f64>

Pivot coordinates ([x,y] format, values are from 0 to 1) of the Entity

smart_color: String

The entity “smart” color, guessed from either Entity definition, or one its field instances.

tags: Vec<String>

Array of tags defined in this Entity definition

tile: Option<TilesetRectangle>

Optional TilesetRect used to display this entity (it could either be the default Entity tile, or some tile provided by a field value, like an Enum).

def_uid: i64

Reference of the Entity definition UID

field_instances: Vec<FieldInstance>

An array of all custom fields and their values.

height: i64

Entity height in pixels. For non-resizable entities, it will be the same as Entity definition.

iid: String

Unique instance identifier

px: Vec<i64>

Pixel coordinates ([x,y] format) in current level coordinate space. Don’t forget optional layer offsets, if they exist!

width: i64

Entity width in pixels. For non-resizable entities, it will be the same as Entity definition.

Trait Implementations

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