Struct ldtk2::Coordinate [−][src]
pub struct Coordinate {Show 24 fields
pub backup_limit: i64,
pub backup_on_save: bool,
pub bg_color: String,
pub default_grid_size: i64,
pub default_level_bg_color: String,
pub default_level_height: i64,
pub default_level_width: i64,
pub default_pivot_x: f64,
pub default_pivot_y: f64,
pub defs: Definitions,
pub export_png: Option<bool>,
pub export_tiled: bool,
pub external_levels: bool,
pub flags: Vec<Flag>,
pub image_export_mode: ImageExportMode,
pub json_version: String,
pub level_name_pattern: String,
pub levels: Vec<Level>,
pub minify_json: bool,
pub next_uid: i64,
pub png_file_pattern: Option<String>,
pub world_grid_height: i64,
pub world_grid_width: i64,
pub world_layout: WorldLayout,
}
Expand description
This file is a JSON schema of files created by LDtk level editor (https://ldtk.io).
This is the root of any Project JSON file. It contains:
- the project settings,
- an array of levels,
- a group of definitions (that can probably be safely ignored for most users).
Fields
backup_limit: i64
Number of backup files to keep, if the backupOnSave
is TRUE
backup_on_save: bool
If TRUE, an extra copy of the project will be created in a sub folder, when saving.
bg_color: String
Project background color
default_grid_size: i64
Default grid size for new layers
default_level_bg_color: String
Default background color of levels
default_level_height: i64
Default new level height
default_level_width: i64
Default new level width
default_pivot_x: f64
Default X pivot (0 to 1) for new entities
default_pivot_y: f64
Default Y pivot (0 to 1) for new entities
defs: Definitions
A structure containing all the definitions of this project
export_png: Option<bool>
WARNING: this deprecated value is no longer exported since version 0.9.3 Replaced
by: imageExportMode
export_tiled: bool
If TRUE, a Tiled compatible file will also be generated along with the LDtk JSON file (default is FALSE)
external_levels: bool
If TRUE, one file will be saved for the project (incl. all its definitions) and one file in a sub-folder for each level.
flags: Vec<Flag>
An array containing various advanced flags (ie. options or other states). Possible
values: DiscardPreCsvIntGrid
, IgnoreBackupSuggest
image_export_mode: ImageExportMode
“Image export” option when saving project. Possible values: None
, OneImagePerLayer
,
OneImagePerLevel
json_version: String
File format version
level_name_pattern: String
The default naming convention for level identifiers.
levels: Vec<Level>
All levels. The order of this array is only relevant in LinearHorizontal
and
linearVertical
world layouts (see worldLayout
value). Otherwise, you should refer to
the worldX
,worldY
coordinates of each Level.
minify_json: bool
If TRUE, the Json is partially minified (no indentation, nor line breaks, default is FALSE)
next_uid: i64
Next Unique integer ID available
png_file_pattern: Option<String>
File naming pattern for exported PNGs
world_grid_height: i64
Height of the world grid in pixels.
world_grid_width: i64
Width of the world grid in pixels.
world_layout: WorldLayout
An enum that describes how levels are organized in this project (ie. linearly or in a 2D
space). Possible values: Free
, GridVania
, LinearHorizontal
, LinearVertical
Implementations
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for Coordinate
impl Send for Coordinate
impl Sync for Coordinate
impl Unpin for Coordinate
impl UnwindSafe for Coordinate
Blanket Implementations
Mutably borrows from an owned value. Read more