Struct ldtk2::TileInstance[][src]

pub struct TileInstance {
    pub d: Vec<i64>,
    pub f: i64,
    pub px: Vec<i64>,
    pub src: Vec<i64>,
    pub t: i64,
}
Expand description

This structure represents a single tile from a given Tileset.

Fields

d: Vec<i64>

Internal data used by the editor.
For auto-layer tiles: [ruleId, coordId].
For tile-layer tiles: [coordId].

f: i64

“Flip bits”, a 2-bits integer to represent the mirror transformations of the tile.

  • Bit 0 = X flip
    - Bit 1 = Y flip
    Examples: f=0 (no flip), f=1 (X flip only), f=2 (Y flip only), f=3 (both flips)
px: Vec<i64>

Pixel coordinates of the tile in the layer ([x,y] format). Don’t forget optional layer offsets, if they exist!

src: Vec<i64>

Pixel coordinates of the tile in the tileset ([x,y] format)

t: i64

The Tile ID in the corresponding tileset.

Trait Implementations

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