Struct ldtk::AutoRuleDef [−][src]
pub struct AutoRuleDef {}Show fields
pub active: bool, pub chance: f32, pub pattern: Vec<i32>, pub tile_ids: Vec<i32>, pub uid: i32, pub y_modulo: i32, pub out_of_bounds_value: Option<i32>, pub checker: Value, pub perlin_octaves: f32, pub break_on_match: bool, pub perlin_scale: f32, pub flip_y: bool, pub tile_mode: Value, pub x_modulo: i32, pub perlin_active: bool, pub flip_x: bool, pub perlin_seed: f32, pub pivot_x: f32, pub pivot_y: f32, pub size: i32,
This complex section isn’t meant to be used by game devs at all, as these rules are completely resolved internally by the editor before any saving. You should just ignore this part.
Fields
active: bool
If FALSE, the rule effect isn’t applied, and no tiles are generated.
chance: f32
Chances for this rule to be applied (0 to 1)
pattern: Vec<i32>
Rule pattern (size x size)
tile_ids: Vec<i32>
Array of all the tile IDs. They are used randomly or as stamps, based on tileMode
value.
uid: i32
Unique Int identifier
y_modulo: i32
Y cell coord modulo
out_of_bounds_value: Option<i32>
Default IntGrid value when checking cells outside of level bounds
checker: Value
Checker mode Possible values: None
, Horizontal
, Vertical
perlin_octaves: f32
break_on_match: bool
When TRUE, the rule will prevent other rules to be applied in the same cell if it matches (TRUE by default).
perlin_scale: f32
flip_y: bool
If TRUE, allow rule to be matched by flipping its pattern vertically
tile_mode: Value
Defines how tileIds array is used Possible values: Single
, Stamp
x_modulo: i32
X cell coord modulo
perlin_active: bool
If TRUE, enable Perlin filtering to only apply rule on specific random area
flip_x: bool
If TRUE, allow rule to be matched by flipping its pattern horizontally
perlin_seed: f32
pivot_x: f32
X pivot of a tile stamp (0-1)
pivot_y: f32
Y pivot of a tile stamp (0-1)
size: i32
Pattern width & height. Should only be 1,3,5 or 7.
Trait Implementations
impl Clone for AutoRuleDef
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impl Clone for AutoRuleDef
[src]fn clone(&self) -> AutoRuleDef
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pub fn clone_from(&mut self, source: &Self)
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impl<'de> Deserialize<'de> for AutoRuleDef
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impl<'de> Deserialize<'de> for AutoRuleDef
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Serialize for AutoRuleDef
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impl Serialize for AutoRuleDef
[src]Auto Trait Implementations
impl RefUnwindSafe for AutoRuleDef
impl RefUnwindSafe for AutoRuleDef
impl Send for AutoRuleDef
impl Send for AutoRuleDef
impl Sync for AutoRuleDef
impl Sync for AutoRuleDef
impl Unpin for AutoRuleDef
impl Unpin for AutoRuleDef
impl UnwindSafe for AutoRuleDef
impl UnwindSafe for AutoRuleDef
Blanket Implementations
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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