Struct ldtk::AutoRuleDef[][src]

pub struct AutoRuleDef {
Show fields pub active: bool, pub chance: f32, pub pattern: Vec<i32>, pub tile_ids: Vec<i32>, pub uid: i32, pub y_modulo: i32, pub out_of_bounds_value: Option<i32>, pub checker: Value, pub perlin_octaves: f32, pub break_on_match: bool, pub perlin_scale: f32, pub flip_y: bool, pub tile_mode: Value, pub x_modulo: i32, pub perlin_active: bool, pub flip_x: bool, pub perlin_seed: f32, pub pivot_x: f32, pub pivot_y: f32, pub size: i32,
}

This complex section isn’t meant to be used by game devs at all, as these rules are completely resolved internally by the editor before any saving. You should just ignore this part.

Fields

active: bool

If FALSE, the rule effect isn’t applied, and no tiles are generated.

chance: f32

Chances for this rule to be applied (0 to 1)

pattern: Vec<i32>

Rule pattern (size x size)

tile_ids: Vec<i32>

Array of all the tile IDs. They are used randomly or as stamps, based on tileMode value.

uid: i32

Unique Int identifier

y_modulo: i32

Y cell coord modulo

out_of_bounds_value: Option<i32>

Default IntGrid value when checking cells outside of level bounds

checker: Value

Checker mode Possible values: None, Horizontal, Vertical

perlin_octaves: f32
break_on_match: bool

When TRUE, the rule will prevent other rules to be applied in the same cell if it matches (TRUE by default).

perlin_scale: f32
flip_y: bool

If TRUE, allow rule to be matched by flipping its pattern vertically

tile_mode: Value

Defines how tileIds array is used Possible values: Single, Stamp

x_modulo: i32

X cell coord modulo

perlin_active: bool

If TRUE, enable Perlin filtering to only apply rule on specific random area

flip_x: bool

If TRUE, allow rule to be matched by flipping its pattern horizontally

perlin_seed: f32
pivot_x: f32

X pivot of a tile stamp (0-1)

pivot_y: f32

Y pivot of a tile stamp (0-1)

size: i32

Pattern width & height. Should only be 1,3,5 or 7.

Trait Implementations

impl Clone for AutoRuleDef[src]

impl Debug for AutoRuleDef[src]

impl<'de> Deserialize<'de> for AutoRuleDef[src]

impl Serialize for AutoRuleDef[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

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type Owned = T

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type Error = Infallible

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