Struct ldtk::Level[][src]

pub struct Level {
Show fields pub __bg_pos: Option<Value>, pub world_x: i32, pub bg_pos: Option<Value>, pub px_wid: i32, pub __neighbours: Vec<NeighbourLevel>, pub world_y: i32, pub identifier: String, pub __bg_color: String, pub bg_color: Option<String>, pub field_instances: Vec<FieldInstance>, pub px_hei: i32, pub bg_pivot_x: f32, pub external_rel_path: Option<String>, pub use_auto_identifier: bool, pub uid: i32, pub bg_pivot_y: f32, pub layer_instances: Option<Vec<LayerInstance>>, pub bg_rel_path: Option<String>,
}

This section contains all the level data. It can be found in 2 distinct forms, depending on Project current settings: - If “Separate level files” is disabled (default): full level data is embedded inside the main Project JSON file, - If “Separate level files” is enabled: level data is stored in separate standalone .ldtkl files (one per level). In this case, the main Project JSON file will still contain most level data, except heavy sections, like the layerInstances array (which will be null). The externalRelPath string points to the ldtkl file. A ldtkl file is just a JSON file containing exactly what is described below.

Fields

__bg_pos: Option<Value>

Position informations of the background image, if there is one.

world_x: i32

World X coordinate in pixels

bg_pos: Option<Value>

An enum defining the way the background image (if any) is positioned on the level. See __bgPos for resulting position info. Possible values: <null>, Unscaled, Contain, Cover, CoverDirty

px_wid: i32

Width of the level in pixels

__neighbours: Vec<NeighbourLevel>

An array listing all other levels touching this one on the world map. In “linear” world layouts, this array is populated with previous/next levels in array, and dir depends on the linear horizontal/vertical layout.

world_y: i32

World Y coordinate in pixels

identifier: String

Unique String identifier

__bg_color: String

Background color of the level (same as bgColor, except the default value is automatically used here if its value is null)

bg_color: Option<String>

Background color of the level. If null, the project defaultLevelBgColor should be used.

field_instances: Vec<FieldInstance>

An array containing this level custom field values.

px_hei: i32

Height of the level in pixels

bg_pivot_x: f32

Background image X pivot (0-1)

external_rel_path: Option<String>

This value is not null if the project option “Save levels separately” is enabled. In this case, this relative path points to the level Json file.

use_auto_identifier: bool

If TRUE, the level identifier will always automatically use the naming pattern as defined in Project.levelNamePattern. Becomes FALSE if the identifier is manually modified by user.

uid: i32

Unique Int identifier

bg_pivot_y: f32

Background image Y pivot (0-1)

layer_instances: Option<Vec<LayerInstance>>

An array containing all Layer instances. IMPORTANT: if the project option “Save levels separately” is enabled, this field will be null.
This array is sorted in display order: the 1st layer is the top-most and the last is behind.

bg_rel_path: Option<String>

The optional relative path to the level background image.

Trait Implementations

impl Clone for Level[src]

impl Debug for Level[src]

impl<'de> Deserialize<'de> for Level[src]

impl Serialize for Level[src]

Auto Trait Implementations

impl RefUnwindSafe for Level

impl Send for Level

impl Sync for Level

impl Unpin for Level

impl UnwindSafe for Level

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.