Function landon::export_blender_data [−][src]
pub fn export_blender_data(blender_files: &[PathBuf]) -> Result<String, Error>
Write the meshes and armatures from a vector of Blender filenames to stdout.
You’ll typically use something like
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blender_mesh::parse_meshes_from_blender_stdout blender_armature::parse_meshes_from_blender_stdout
to parse the exported data into the data structures that you need.
TODO: Integration test this