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// This Source Code Form is subject to the terms of the Mozilla Public
// License, v. 2.0. If a copy of the MPL was not distributed with this
// file, You can obtain one at https://mozilla.org/MPL/2.0/.
//! <img src="https://raw.githubusercontent.com/maciejhirsz/kobold/master/kobold.svg?sanitize=true" alt="Kobold logo" width="250" align="right" style="max-width: 40vw;">
//!
//! # Kobold
//!
//! _Easy declarative web interfaces._
//!
//! Key features:
//!
//! * Declarative [`view!`](view) macro that uses HTML-esque syntax with optional closing tags.
//! * Functional [components](component) with optional parameters.
//! * State management and event handling.
//! * High performance and consistently the lowest Wasm footprint in the Rust ecosystem.
//!
//! ### Zero-Cost Static HTML
//!
//! The [`view!`](view) macro produces opaque [`impl View`](View) types that by default do no allocations.
//! All static [DOM](https://developer.mozilla.org/en-US/docs/Web/API/Document_Object_Model) elements compile to
//! inline JavaScript code that constructs them. Expressions are injected into the constructed DOM on first render.
//! Kobold keeps track of the DOM node references for these expressions.
//!
//! Since the exact types the expressions evaluate to are known to the Rust compiler, update calls can diff them by
//! value ([or reference](crate::keywords::ref)) and surgically update the DOM should they change. Changing a
//! string or an integer only updates the exact [`Text` node](https://developer.mozilla.org/en-US/docs/Web/API/Text)
//! that string or integer was rendered to.
//!
//! _If the [`view!`](view) macro invocation contains DOM elements with no expressions, the constructed [`View`](View)
//! type will be zero-sized, and its [`View::update`](View::update) method will be empty, making updates of static
//! HTML literally zero-cost._
//!
//! ### Hello World!
//!
//! Components in **Kobold** are created by annotating a _render function_ with a [`#[component]`](component) attribute.
//!
//! ```no_run
//! use kobold::prelude::*;
//!
//! #[component]
//! fn Hello(name: &str) -> impl View + '_ {
//! view! {
//! <h1>"Hello "{ name }"!"</h1>
//! }
//! }
//!
//! fn main() {
//! kobold::start(view! {
//! <Hello name="Kobold" />
//! });
//! }
//! ```
//!
//! The component function must return a type that implements the [`View`](View) trait. Since the [`view!`](view) macro
//! produces transient locally defined types the best approach here is to always use the opaque `impl View` return type.
//!
//! Everything here is statically typed and the macro doesn't delete any information when manipulating the
//! token stream, so the Rust compiler can tell you when you've made a mistake:
//!
//! ```text
//! error[E0560]: struct `Hello` has no field named `nam`
//! --> examples/hello_world/src/main.rs:12:16
//! |
//! 12 | <Hello nam="Kobold" />
//! | ^^^ help: a field with a similar name exists: `name`
//! ```
//!
//! You can even use [rust-analyzer](https://rust-analyzer.github.io/) to refactor component or field names,
//! and it will change the invocations inside the macros for you.
//!
//! ### State management
//!
//! The [`stateful`](stateful::stateful) function can be used to create views that own and manipulate
//! their state:
//!
//! ```no_run
//! use kobold::prelude::*;
//!
//! #[component]
//! fn Counter(init: u32) -> impl View {
//! stateful(init, |count| {
//! bind! { count:
//! // Create an event handler with access to `&mut u32`
//! let onclick = move |_event| *count += 1;
//! }
//!
//! view! {
//! <p>
//! "You clicked the "
//! // `{onclick}` here is shorthand for `onclick={onclick}`
//! <button {onclick}>"Button"</button>
//! " "{ count }" times."
//! </p>
//! }
//! })
//! }
//!
//! fn main() {
//! kobold::start(view! {
//! <Counter init={0} />
//! });
//! }
//! ```
//!
//! The [`stateful`](stateful::stateful) function takes two parameters:
//!
//! * State constructor that implements the [`IntoState`](stateful::IntoState) trait. **Kobold** comes with default
//! implementations for most primitive types, so we can use `u32` here.
//! * The anonymous render closure that uses the constructed state, in our case its argument is `&Hook<u32>`.
//!
//! The [`Hook`](stateful::Hook) here is a smart pointer to the state itself that allows non-mutable access to the
//! state. The [`bind!`](bind) macro can be invoked for any `Hook` to create closures with `&mut` references to the
//! underlying state.
//!
//! For more details visit the [`stateful` module documentation](stateful).
//!
//! ### Optional parameters
//!
//! Use `#[component(<param>?)]` syntax to set a component parameter as default:
//!
//! ```
//! # use kobold::prelude::*;
//! // `code` will default to `200` if omitted
//! #[component(code?: 200)]
//! fn Status(code: u32) -> impl View {
//! view! {
//! <p> "Status code was "{ code }
//! }
//! }
//!
//! # let _ =
//! view! {
//! // Status code was 200
//! <Status />
//! // Status code was 404
//! <Status code={404} />
//! }
//! # ;
//! ```
//!
//! For more details visit the [`#[component]` macro documentation](component#optional-parameters-componentparam).
//!
//! ### Conditional Rendering
//!
//! Because the [`view!`](view) macro produces unique transient types, `if` and `match` expressions that invoke
//! the macro will naturally fail to compile.
//!
//! Using the [`auto_branch`](component#componentauto_branch) flag on the [`#[component]`](component) attribute
//! **Kobold** will scan the body of of your component render function, and make all [`view!`](view) macro invocations
//! inside an `if` or `match` expression, and wrap them in an enum making them the same type:
//!
//! ```
//! # use kobold::prelude::*;
//! #[component(auto_branch)]
//! fn Conditional(illuminatus: bool) -> impl View {
//! if illuminatus {
//! view! { <p> "It was the year when they finally immanentized the Eschaton." }
//! } else {
//! view! { <blockquote> "It was love at first sight." }
//! }
//! }
//! ```
//!
//! For more details visit the [`branching` module documentation](branching).
//!
//! ### Lists and Iterators
//!
//! To render an iterator use the [`for`](keywords::for) keyword:
//!
//! ```
//! use kobold::prelude::*;
//!
//! #[component]
//! fn IterateNumbers(count: u32) -> impl View {
//! view! {
//! <ul>
//! {
//! for (1..=count).map(|n| view! { <li> "Item #"{n} })
//! }
//! }
//! }
//! ```
//!
//! On updates the iterator is consumed once and all items are diffed with the previous version.
//! No allocations are made by **Kobold** when updating such a list, unless the rendered list needs
//! to grow past its original capacity.
//!
//! For more information about keywords visit the [`keywords` module documentation](keywords).
//!
//! ### Borrowed Values
//!
//! [`View`](View) types are truly transient and only need to live for the duration of the initial render,
//! or for the duration of the subsequent update. This means that you can easily and cheaply render borrowed
//! state without unnecessary clones:
//!
//! ```
//! # use kobold::prelude::*;
//! #[component]
//! fn Users<'a>(names: &'a [&'a str]) -> impl View + 'a {
//! view! {
//! <ul>
//! {
//! for names.iter().map(|name| view! { <li> { name } })
//! }
//! }
//! }
//! ```
//!
//! ### Components with Children
//!
//! If you wish to capture children from parent [`view!`](view) invocation, simply change
//! `#[component]` to `#[component(children)]`:
//!
//! ```no_run
//! use kobold::prelude::*;
//!
//! #[component(children)]
//! fn Header(children: impl View) -> impl View {
//! view! {
//! <header><h1>{ children }</h1></header>
//! }
//! }
//!
//! fn main() {
//! kobold::start(view! {
//! <Header>"Hello Kobold"</Header>
//! });
//! }
//! ```
//!
//! You can change the name of the parameter used and even set it to a concrete:
//!
//! ```no_run
//! use kobold::prelude::*;
//!
//! // Capture children into the argument `n`
//! #[component(children: n)]
//! fn AddTen(n: i32) -> i32 {
//! // integers implement `View` so they can be passed by value
//! n + 10
//! }
//!
//! fn main() {
//! kobold::start(view! {
//! <p>
//! "Meaning of life is "
//! <AddTen>{ 32 }</AddTen>
//! </p>
//! });
//! }
//! ```
//!
//! ## More Examples
//!
//! To run **Kobold** you'll need to install [`trunk`](https://trunkrs.dev/):
//! ```sh
//! cargo install --locked trunk
//! ```
//!
//! You might also need to add the Wasm target to Rust:
//! ```sh
//! rustup target add wasm32-unknown-unknown
//! ```
//!
//! Then just run an example:
//! ```sh
//! ## Go to an example
//! cd examples/todomvc
//!
//! ## Run with trunk
//! trunk serve
//! ```
#![doc(html_logo_url = "https://maciej.codes/kosz/kobold.png")]
/// The `#[component]` attribute macro that transforms functions into proper components.
///
/// ## Example
/// ```
/// # use kobold::prelude::*;
/// #[component]
/// fn MyComponent() -> impl View {
/// view! {
/// <p>"Hello, world!"</p>
/// }
/// }
/// ```
///
/// ## Flags
///
/// The `#[component]` attribute accepts a few optional flags using syntax: `#[component(<flag>)]`.
/// Multiple comma-separated flags can be used at once.
///
/// ### Optional parameters: `#[component(<param>?)]`
///
/// Allows for parameters to have default values. Available syntax:
///
/// * `#[component(foo?)]`: mark the parameter `foo` as optional, use [`Default`](Default) trait implementation if absent.
/// * `#[component(foo?: <expression>)]`: mark the parameter `foo` as optional, default to `<expression>`.
///
/// #### Examples
/// ```
/// # use kobold::prelude::*;
/// #[component(
/// // Make `name` an optional parameter, defaults to `"Kobold"`
/// name?: "Kobold",
/// // Make `age` an optional parameter, use the `Default` value
/// age?,
/// )]
/// fn Greeter<'a>(name: &'a str, age: Option<u32>) -> impl View + 'a {
/// let age = age.map(|age| view!(", you are "{ age }" years old"));
///
/// view! {
/// <p> "Hello "{ name }{ age }
/// }
/// }
///
/// # let _ =
/// view! {
/// // Hello Kobold
/// <Greeter />
/// // Hello Alice
/// <Greeter name="Alice" />
/// // Hello Bob, you are 42 years old
/// <Greeter name="Bob" age={42} />
/// }
/// # ;
/// ```
///
/// Optional parameters of any type `T` can be set using any type that implements
/// [`Maybe<T>`](crate::maybe::Maybe).
///
/// This allows you to set optional parameters using an [`Option`](Option):
/// ```
/// # use kobold::prelude::*;
/// #[component(code?: 200)]
/// fn StatusCode(code: u32) -> impl View {
/// view! {
/// <p> "Status code was "{ code }
/// }
/// }
///
/// # let _ =
/// view! {
/// // Status code was 200
/// <StatusCode />
/// // Status code was 404
/// <StatusCode code={404} />
///
/// // Status code was 200
/// <StatusCode code={None} />
/// // Status code was 500
/// <StatusCode code={Some(500)} />
/// }
/// # ;
/// ```
///
/// All values are lazy-evaluated:
///
/// ```
/// # use kobold::prelude::*;
/// // The owned `String` will only be created if the `name` is not set.
/// #[component(name?: "Kobold".to_string())]
/// fn Greeter(name: String) -> impl View {
/// view! {
/// <p> "Hello "{ name }
/// }
/// }
/// ```
///
/// #### 💡 Note:
///
/// You can only mark types that implement the [`Default`](Default) trait as optional, even if you provide
/// a concrete value using `param?: value`. This requirement might be relaxed in the future when trait
/// specialization is stabilized.
///
/// ### Enable auto-branching: `#[component(auto_branch)]`
///
/// Automatically resolve all invocations of the [`view!`](view) macro inside `if` and `match` expressions
/// to the same type.
///
/// For more details visit the [`branching` module documentation](branching).
///
/// ### Accept children: `#[component(children)]`
///
/// Turns the component into a component that accepts children. Available syntax:
///
/// * `#[component(children)]`: children will be captured by the `children` argument on the function.
/// * `#[component(children: my_name)]`: children will be captured by the `my_name` argument on the function.
pub use kobold_macros::component;
/// Macro for creating transient [`View`](View) types. See the [main documentation](crate) for details.
pub use kobold_macros::view;
use wasm_bindgen::JsCast;
#[cfg(all(
target_arch = "wasm32",
feature = "rlsf",
not(target_feature = "atomics")
))]
#[global_allocator]
static A: rlsf::SmallGlobalTlsf = rlsf::SmallGlobalTlsf::new();
pub mod attribute;
pub mod branching;
pub mod diff;
pub mod dom;
pub mod event;
pub mod internal;
pub mod keywords;
pub mod list;
pub mod maybe;
mod value;
#[cfg(feature = "stateful")]
pub mod stateful;
use internal::{In, Out};
/// The prelude module with most commonly used types.
///
/// Intended use is:
/// ```
/// use kobold::prelude::*;
/// ```
pub mod prelude {
pub use crate::event::{Event, KeyboardEvent, MouseEvent};
pub use crate::{bind, class};
pub use crate::{component, view, View};
#[cfg(feature = "stateful")]
pub use crate::stateful::{stateful, Hook, IntoState, Signal, Then};
}
use dom::Mountable;
/// Crate re-exports for the [`view!`](view) macro internals
pub mod reexport {
pub use wasm_bindgen;
pub use web_sys;
}
/// Trait that describes types that can be rendered in the DOM.
pub trait View {
/// The product should contain a DOM reference to this View and
/// any data it needs to update itself.
type Product: Mountable;
/// Build a product that can be mounted in the DOM from this type.
fn build(self, p: In<Self::Product>) -> Out<Self::Product>;
/// Update the product and apply changes to the DOM if necessary.
fn update(self, p: &mut Self::Product);
/// Once this view is built, do something once.
fn on_mount<F>(self, handler: F) -> OnMount<Self, F>
where
F: FnOnce(&<Self::Product as Mountable>::Js),
Self: Sized,
{
OnMount {
view: self,
handler,
}
}
/// Similar to [`on_mount`](View::on_mount) but triggers on every
/// update, not just initial render.
fn on_render<F>(self, handler: F) -> OnRender<Self, F>
where
F: FnOnce(&<Self::Product as Mountable>::Js),
Self: Sized,
{
OnRender {
view: self,
handler,
}
}
}
pub struct OnMount<V, F> {
view: V,
handler: F,
}
impl<V, F> View for OnMount<V, F>
where
V: View,
F: FnOnce(&<V::Product as Mountable>::Js),
{
type Product = V::Product;
fn build(self, p: In<Self::Product>) -> Out<Self::Product> {
let prod = self.view.build(p);
(self.handler)(prod.js().unchecked_ref());
prod
}
fn update(self, p: &mut Self::Product) {
self.view.update(p);
}
}
pub struct OnRender<V, F> {
view: V,
handler: F,
}
impl<V, F> View for OnRender<V, F>
where
V: View,
F: FnOnce(&<V::Product as Mountable>::Js),
{
type Product = V::Product;
fn build(self, p: In<Self::Product>) -> Out<Self::Product> {
let prod = self.view.build(p);
(self.handler)(prod.js().unchecked_ref());
prod
}
fn update(self, p: &mut Self::Product) {
self.view.update(p);
(self.handler)(p.js().unchecked_ref());
}
}
/// Start the Kobold app by mounting given [`View`](View) in the document `body`.
pub fn start(view: impl View) {
init_panic_hook();
#[cfg(debug_assertions)]
internal::check_event_handler();
use std::mem::MaybeUninit;
use std::pin::pin;
let product = pin!(MaybeUninit::uninit());
let product = In::pinned(product, move |p| view.build(p));
internal::append_body(product.js());
}
fn init_panic_hook() {
// Only enable console hook on debug builds
#[cfg(debug_assertions)]
{
use std::cell::Cell;
thread_local! {
static INIT: Cell<bool> = Cell::new(false);
}
if !INIT.with(|init| init.get()) {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
INIT.with(|init| init.set(true));
}
}
}
#[macro_export]
macro_rules! class {
($class:literal if $on:expr) => {
::kobold::attribute::OptionalClass::new($class, $on)
};
($class:tt if $on:expr) => {
::kobold::attribute::OptionalClass::new($class, $on)
};
}
/// Binds a closure to a given [`Hook`](stateful::Hook). In practice:
///
/// ```
/// # use kobold::{bind, stateful::Hook};
/// # fn test(count: &Hook<i32>) {
/// bind! { count:
/// let increment = move |_| *count += 1;
/// let decrement = move |_| *count -= 1;
/// }
/// # fn throwaway(_: kobold::stateful::Bound<i32, impl FnMut(&mut i32, kobold::reexport::web_sys::Event)>) {}
/// # throwaway(increment);
/// # throwaway(decrement);
/// # }
/// ```
/// Desugars into:
///
/// ```
/// # use kobold::{bind, stateful::Hook};
/// # fn test(count: &Hook<i32>) {
/// let increment = count.bind(move |count, _| *count += 1);
/// let decrement = count.bind(move |count, _| *count -= 1);
/// # fn throwaway(_: kobold::stateful::Bound<i32, impl FnMut(&mut i32, kobold::reexport::web_sys::Event)>) {}
/// # throwaway(increment);
/// # throwaway(decrement);
/// # }
/// ```
#[macro_export]
macro_rules! bind {
($hook:ident: $(let $v:ident = move |$e:tt $(: $e_ty:ty)?| $body:expr;)+) => {
$(
let $v = $hook.bind(move |$hook, $e $(: $e_ty)*| $body);
)*
};
}