[][src]Struct klondike_lib::model::game::Game

pub struct Game {
    pub areas: AreaList,
    pub last_area: AreaId,
}

Fields

areas: AreaListlast_area: AreaId

Implementations

impl Game[src]

pub fn new(areas: AreaList) -> Game[src]

pub fn is_win(&self) -> bool[src]

pub fn area_ids(&self) -> Vec<AreaId>[src]

pub fn stack(&self, area_id: AreaId) -> Option<Stack<'_>>[src]

pub fn apply_action(&mut self, action: Action) -> Vec<AreaId>[src]

Trait Implementations

impl Debug for Game[src]

Auto Trait Implementations

impl !RefUnwindSafe for Game

impl !Send for Game

impl !Sync for Game

impl Unpin for Game

impl !UnwindSafe for Game

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,