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use std::fmt::{self, Formatter};
use std::io::Write;
use termion::color;
use termion::cursor;
use crate::display::coords::Coords;
use crate::display::Result;
use crate::game::card::{Card, Color};
pub static CARD_SIZE: Coords = Coords::from_xy(8, 4);
impl color::Color for Color {
fn write_fg(&self, f: &mut Formatter) -> fmt::Result {
match self {
Color::Black => color::White.write_fg(f),
Color::Red => color::Red.write_fg(f),
}
}
fn write_bg(&self, f: &mut Formatter) -> fmt::Result {
match self {
Color::Black => color::White.write_bg(f),
Color::Red => color::Red.write_bg(f),
}
}
}
pub trait CardPainter {
fn draw_card(&mut self, coords: Coords, card: &Card) -> Result;
}
impl<W> CardPainter for W where W: Write {
fn draw_card(&mut self, coords: Coords, card: &Card) -> Result {
draw_card_frame(self, coords)?;
let interior_coords = coords + Coords::from_xy(2, 1);
let (row, col) = interior_coords.as_row_col();
let start = cursor::Goto(col, row);
let next = format!("{}{}", cursor::Left(4), cursor::Down(1));
if card.face_up {
let rank_str = card.rank.label();
let suit_str = card.suit.symbol();
let offset = cursor::Right(3 - card.rank.label().len() as u16);
write!(self, "{}{}", start, color::Fg(card.color()))?;
write!(self, "{}{}{}{}", rank_str, offset, suit_str, next)?;
write!(self, "{}{}{}{}", suit_str, offset, rank_str, next)?;
} else {
write!(self, "{}{}", start, color::Fg(color::Blue))?;
write!(self, "{}{}", "░░░░", next)?;
write!(self, "{}{}", "░░░░", next)?;
}
Ok(())
}
}
fn draw_card_frame<W>(writer: &mut W, coords: Coords) -> Result where W: Write {
let (row, col) = coords.as_row_col();
let start = cursor::Goto(col, row);
let next = format!("{}{}", cursor::Left(8), cursor::Down(1));
write!(writer, "{}{}", start, color::Fg(color::White))?;
write!(writer, "{}{}", "╭──────╮", next)?;
write!(writer, "{}{}", "│ │", next)?;
write!(writer, "{}{}", "│ │", next)?;
write!(writer, "{}{}", "╰──────╯", next)?;
Ok(())
}