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use crate::graphics::*;
use crate::math::*;
use crate::*;
use std::mem::size_of;
pub fn draw_line(ctx: &mut Ctx, a: V3, b: V3, color: V4) {
let i = ctx.gl.lines.count;
ctx.gl.lines.count += 1;
ctx.gl.lines.e[i] = DrawLine {
point_a: v3(a.x, a.y, 0.0),
color_a: color,
point_b: v3(b.x, b.y, 0.0),
color_b: color,
};
}
pub fn init(ctx: &mut Ctx) {
let (vs_src, fs_src) = match sg_api() {
SgApi::OpenGL33 => (
include_str!("line.vert.glsl"),
include_str!("line.frag.glsl"),
),
SgApi::Metal => (include_str!("line.vs.metal"), include_str!("line.fs.metal")),
_ => panic!(),
};
let pipeline = sg_make_pipeline(&SgPipelineDesc {
primitive_type: SgPrimitiveType::Lines,
shader: sg_make_shader(&SgShaderDesc {
vs: SgShaderStageDesc {
source: Some(vs_src),
uniform_blocks: vec![std_uniform_block()],
..Default::default()
},
fs: SgShaderStageDesc {
source: Some(fs_src),
..Default::default()
},
attrs: vec![],
}),
layout: SgLayoutDesc {
attrs: vec![
SgVertexAttrDesc {
format: SgVertexFormat::Float3,
..Default::default()
},
SgVertexAttrDesc {
format: SgVertexFormat::Float4,
..Default::default()
},
],
..Default::default()
},
..Default::default()
});
let bindings = SgBindings {
vertex_buffers: vec![sg_make_buffer::<()>(
None,
&SgBufferDesc {
size: BYTES_LINES,
usage: SgUsage::Stream,
..Default::default()
},
)],
..Default::default()
};
ctx.gl.lines.shape = GlShape { bindings, pipeline };
}
pub fn present(ctx: &mut Ctx) {
sg_update_buffer(
ctx.gl.lines.shape.bindings.vertex_buffers[0],
&ctx.gl.lines.e,
(ctx.gl.lines.count * size_of::<DrawLine>()) as i32,
);
sg_apply_pipeline(ctx.gl.lines.shape.pipeline);
sg_apply_bindings(&ctx.gl.lines.shape.bindings);
sg_apply_uniforms(
SgShaderStage::Vertex,
0,
&ctx.gl.view_proj,
size_of::<M4>() as i32,
);
sg_draw(0, (ctx.gl.lines.count * 2) as i32, 1);
}