pub struct GPUVec<T> { /* private fields */ }
Expand description

A vector of elements that can be loaded to the GPU, on the RAM, or both.

Implementations

Creates a new GPUVec that is not yet uploaded to the GPU.

The length of this vector.

Mutably accesses the vector if it is available on RAM.

This method will mark this vector as trash.

Immutably accesses the vector if it is available on RAM.

Returns true if this vector is already uploaded to the GPU.

Returns true if the cpu data and gpu data are out of sync.

Returns true if this vector is available on RAM.

Note that a GPUVec may be both on RAM and on the GPU.

Loads the vector from the RAM to the GPU.

If the vector is not available on RAM or already loaded to the GPU, nothing will happen.

Binds this vector to the appropriate gpu array.

This does not associate this buffer with any shader attribute.

Unbind this vector to the corresponding gpu buffer.

Unloads this resource from the GPU.

Removes this resource from the RAM.

This is useful to save memory for vectors required on the GPU only.

Returns this vector as an owned vector if it is available on RAM.

If it has been uploaded to the GPU, and unloaded from the RAM, call load_to_ram first to make the data accessible.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.