Struct kiss3d::post_processing::OculusStereo
source · [−]pub struct OculusStereo { /* private fields */ }
Expand description
An post-processing effect to support the oculus rift.
Implementations
sourceimpl OculusStereo
impl OculusStereo
sourcepub fn new() -> OculusStereo
pub fn new() -> OculusStereo
Creates a new OculusStereo post processing effect.
Trait Implementations
sourceimpl PostProcessingEffect for OculusStereo
impl PostProcessingEffect for OculusStereo
Auto Trait Implementations
impl RefUnwindSafe for OculusStereo
impl Send for OculusStereo
impl Sync for OculusStereo
impl Unpin for OculusStereo
impl UnwindSafe for OculusStereo
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
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) to Box<dyn Any>
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then be further downcast
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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) to &Any
. This is needed since Rust cannot
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impl<T> Pointable for T
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
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fn to_subset_unchecked(&self) -> SS
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Use with care! Same as self.to_subset
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fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
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