[][src]Struct kiss3d::resource::Effect

pub struct Effect { /* fields omitted */ }

Structure encapsulating a program.

Methods

impl Effect[src]

pub fn new(vshader_path: &Path, fshader_path: &Path) -> Option<Effect>[src]

Creates a new shader program from two files containing the vertex and fragment shader.

pub fn new_from_str(vshader: &str, fshader: &str) -> Effect[src]

Creates a new shader program from strings of the vertex and fragment shader.

pub fn get_uniform<T: GLPrimitive>(
    &self,
    name: &str
) -> Option<ShaderUniform<T>>
[src]

Gets a uniform variable from the shader program.

pub fn get_attrib<T: GLPrimitive>(
    &self,
    name: &str
) -> Option<ShaderAttribute<T>>
[src]

Gets an attribute from the shader program.

pub fn use_program(&mut self)[src]

Make this program active.

Trait Implementations

impl Drop for Effect[src]

Auto Trait Implementations

impl Send for Effect

impl Sync for Effect

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Downcast for T where
    T: Any

impl<T> Erased for T