[][src]Struct kiss3d::resource::ShaderAttribute

pub struct ShaderAttribute<T> { /* fields omitted */ }

Structure encapsulating an attribute.

Methods

impl<T: GLPrimitive> ShaderAttribute<T>[src]

pub fn disable(&mut self)[src]

Disable this attribute.

pub fn enable(&mut self)[src]

Enable this attribute.

pub fn bind(&mut self, vector: &mut GPUVec<T>)[src]

Binds this attribute to a gpu vector.

pub fn bind_sub_buffer(
    &mut self,
    vector: &mut GPUVec<T>,
    strides: usize,
    start_index: usize
)
[src]

Binds this attribute to non contiguous parts of a gpu vector.

pub unsafe fn bind_sub_buffer_generic<T2: GLPrimitive>(
    &mut self,
    vector: &mut GPUVec<T2>,
    strides: usize,
    start_index: usize
)
[src]

Binds this attribute to non contiguous parts of a gpu vector.

The type of the provided GPU buffer is not forced to match the type of this attribute.

Auto Trait Implementations

impl<T> Send for ShaderAttribute<T> where
    T: Send

impl<T> Sync for ShaderAttribute<T> where
    T: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Downcast for T where
    T: Any