[][src]Struct kiss3d::resource::FramebufferManager

pub struct FramebufferManager { /* fields omitted */ }

A framebuffer manager. It is a simple to to switch between an off-screen framebuffer and the default (window) framebuffer.

Methods

impl FramebufferManager[src]

pub fn new() -> FramebufferManager[src]

Creates a new framebuffer manager.

pub fn new_render_target(width: usize, height: usize) -> RenderTarget[src]

Creates a new render target. A render target is the combination of a color buffer and a depth buffer.

pub fn screen() -> RenderTarget[src]

Returns the render target associated with the screen.

pub fn select(&mut self, target: &RenderTarget)[src]

Selects a specific render target

Trait Implementations

impl Drop for FramebufferManager[src]

Auto Trait Implementations

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impl<T, U> Into for T where
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impl<T> From for T[src]

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    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T

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Sets value as a parameter of self.

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