[][src]Crate kira

Kira

Kira is an audio library designed to help create expressive audio for games. Besides the common features you'd expect from an audio library, it provides an interface for scripting audio events to happen at certain times, like the tick of a metronome.

Usage

To use Kira, first create an AudioManager:

let mut audio_manager = AudioManager::<()>::new(AudioManagerSettings::default())?;

All audio-related actions go through the AudioManager.

Loading and playing a sound

let sound_id = audio_manager.add_sound(Sound::from_file("loop.ogg", SoundSettings::default())?)?;
audio_manager.play_sound(sound_id, InstanceSettings::default())?;

Looping a piece of music

let sound_id = audio_manager.add_sound(Sound::from_file(
	"loop.ogg",
	SoundSettings {
		metadata: SoundMetadata {
			semantic_duration: Some(Tempo(128.0).beats_to_seconds(16.0)),
		},
		..Default::default()
	},
)?)?;
// when the sound loops, start the loop 4 beats in
let loop_start = Tempo(128.0).beats_to_seconds(4.0);
audio_manager.play_sound(sound_id, InstanceSettings::new().loop_region(loop_start..))?;

Scripting audio sequences

This example will play a kick drum sound every 4 beats and emit an event each time:

let mut sequence = Sequence::new();
sequence.start_loop();
sequence.wait_for_interval(4.0);
sequence.play_sound(kick_drum_sound_id, InstanceSettings::default());
sequence.emit_custom_event(CustomEvent::KickDrum);
audio_manager.start_sequence(sequence)?;
// start the metronome so the sequence will have a pulse to listen for
audio_manager.start_metronome()?;

Modules

instance

Provides an interface to control "instances", or individual occurrences, of a sound.

manager

Provides a bridge between the main thread and the audio thread.

mixer

Provides an interface for organizing and applying effects to sounds.

parameter

Provides an interface for smoothly changing values over time.

sequence

Provides an interface to script timed audio events.

sound

Provides an interface to work with pieces of audio.

Structs

CachedValue

A wrapper around Values that remembers the last valid raw value.

MetronomeSettings

Settings for the metronome.

StereoSample

Represents an audio sample with a left and right channel.

Tempo

Represents a tempo, or speed, of some music (in beats per minute).

Enums

AudioError
Duration

Represents a duration of time.

Event

An audio-related event that can be observed on the main thread.

Value

A number that something can be set to.

Type Definitions

AudioResult