Struct kgltf::Node[][src]

pub struct Node {
    pub camera: Option<usize>,
    pub children: Vec<usize>,
    pub skin: Option<usize>,
    pub matrix: Option<[f32; 16]>,
    pub mesh: Option<usize>,
    pub rotation: Option<[f32; 4]>,
    pub scale: Option<[f32; 3]>,
    pub translation: Option<[f32; 3]>,
    pub weights: Vec<f32>,
    pub name: Option<String>,
    pub extensions: Option<Extension>,
}

A node in the node hierarchy. When the node contains skin, all mesh.primitives must contain JOINTS_0 and WEIGHTS_0 attributes. A node can have either a matrix or any combination of translation/rotation/scale (TRS) properties. TRS properties are converted to matrices and postmultiplied in the T * R * S order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), only TRS properties may be present; matrix will not be present.

Fields

camera: Option<usize>

The index of the camera referenced by this node.

children: Vec<usize>

The indices of this node’s children.

skin: Option<usize>

The index of the skin referenced by this node.

matrix: Option<[f32; 16]>

A floating-point 4x4 transformation matrix stored in column-major order.

mesh: Option<usize>

The index of the mesh in this node.

rotation: Option<[f32; 4]>

The node’s unit quaternion rotation in the order (x, y, z, w), where w is the scalar.

scale: Option<[f32; 3]>

The node’s non-uniform scale, given as the scaling factors along the x, y, and z axes.

translation: Option<[f32; 3]>

The node’s translation along the x, y, and z axes.

weights: Vec<f32>

The weights of the instantiated Morph Target. Number of elements must match number of Morph Targets of used mesh.

name: Option<String>

The user-defined name of this object.

extensions: Option<Extension>

Dictionary object with extension-specific objects.

Trait Implementations

impl Clone for Node[src]

impl Debug for Node[src]

impl<'a> Deserialize<'a> for Node[src]

impl Serialize for Node[src]

Auto Trait Implementations

impl RefUnwindSafe for Node

impl Send for Node

impl Sync for Node

impl Unpin for Node

impl UnwindSafe for Node

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<'a, T> FromJson<'a> for T where
    T: Deserialize<'a>, 
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impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToJson for T where
    T: Serialize
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.